The purpose of this article is to have an internet-searchable and consolidated archive of all known patch notes. This works as an alternative to looking up your locally-installed `fixes.txt` and also attempts to index beta patch notes.
Most beta patch notes are currently missing. The majority of beta 6 (“pre-release”) patch notes are still findable through Internet Archive. If you have older patch notes (e.g. from an archive of the beta installer), please get in touch so I can update and complete this. You can message me or comment on substack, or reach out on the Jumpgate Discord.
Patch Notes are in reverse chronological order (most recent on top).
Jumpgate 1.0 Patch Notes
v.1.0127 - November 30, 2014
------------------------------------------
-Fix blured font in station market
-Improve perfomance in station interface on 2k/XP/Vista/7
-Fix some chat messages
v.1.0126 - November 15, 2014
------------------------------------------
-Fix windows 8 station palette
-Add awards Precious Splinter, Precious Shard, Precious Gem
-Add awards Operations Ribbon VII
v.1.0125 - February 18, 2011
------------------------------------------
-Enhanced performance of map screen to coax increased fps.
-Altered reward system for infestation destruction: any nuke hit is now rewarded substantially.
v.1.0124 - January 28, 2011
------------------------------------------
-Updated the default keymap to be more intuitive for the typical new player. Default keymap updated on JOSSH Flight Academy.
-Altered function of the Docking Computer to rely on targeting the station rather than a separate object.
v.1.0123 - January 25, 2011
------------------------------------------
-Lowered speed requirement and adjusted rate of FuelScoop MODx.
-Made an adjustment affecting framerate performance of Intel onboard display devices.
-Changed login process and sequence to allow retries on failure.
-Created a connection timer so the client no longer hangs if the server is unreachable.
-Adjusted beacon xp rewards upward for home and non-neutral faction regions.
v.1.0122 - January 17, 2011
------------------------------------------
-Mission system fix for serious problem caused by the Cargo FM adjustment on the client.
v.1.0121 - January 17, 2011
------------------------------------------
-Implemented "Mercenary" flight registry with many characteristics of old HG registry.
-Military kills of Military in regulated space will no longer be subject to off-faction PR penalties.
-Obsolete TRI Faction Mission UI elements now marked as "Corporate", broadening the RP use of that FM "slot".
-Altered function of Cargo FMs to accept a pre-existing subtype of commodity they couldn't handle previously.
-Replaced the Wyvern mesh (Oct Transport) with a retouched, symmetric version as a key technology test.
-Fixed a repair beam bug resulting from some anti-cheat tests added in either patch 119 or 120.
v.1.0120 - December 17, 2010
------------------------------------------
-Added GM tools to assist with future squad data management.
-Removed tradegood commodities from recipe lists.
-Tradegood commodities sold to stations will no longer be placed on the market floor for repurchase.
-Corrected operation of Nearest Target command in ENEMY and COMBAT radar modes.
-Trap item now destroys capacitor of pirate rather than killing pirate outright.
-Partially implemented new GM tools for POS data management (ongoing project)
v.1.0119 - November 9, 2010
------------------------------------------
-Altered ENEMY radar setting to display also missiles attacking the player.
-Added new COMBAT radar mode, displaying gates, flux, ships, and missiles, as a general alternative.
-Fixed sim bug in which changing guns in the sim resulted in being unable to damage fellow simmers.
-Added filter to server code to block import of occasional trash data coming from Account Management that can gum up the works elsewhere.
v.1.0118 - October 28, 2010
------------------------------------------
-Added support for five 16:9 & 16:10 widescreen resolution options: 1280x720, 1440x900, 1680x1050, 1920x1080, 1920x1200.
-Fixed a longstanding problem with improper evaluation of PR by player-to-player trading in unregulated stations.
-Began altering commodity icons in preparation for future economy system changes.
-Slightly adjusted mining ore ratios: reduced ratios of 9 commods in low usage but high abundance, increased ratio of silicon, carbon.
-Added command "/tour", informs Military pilots how many missions remain without needing recourse to JOSSH for info.
-Altered behavior of the Military overlay map button. It now properly turns itself off when the map is closed.
-Added PR rewards for holding beacons: every 20 beacon updates a player receives credit for will reward +1 PR if PR > 0.
-Increased beacon credit rewards for fourth holding period.
-Altered operation of kill messages in such a way as to resolve the longstanding "missing kill message" bug.
-Adjusted some of the client's interaction with the network layer, opening possibility of future similar work on client and servers.
-Added a framework of GM functions supporting possible future events.
v.1.0117 - September 2, 2010
------------------------------------------
-Fixed a bug that was causing repair beams to not work properly since patch 115.
-Added information to client error output to help with video crash diagnosis.
-Fixed problem that allowed Military pilots to obtain Military Patrol mission credit using wrong BCU type.
-Fixed a problem with a GM command that could inadvertently cause a player's client to crash.
-Fixed an issue with biomass extraction.
v.1.0116 - August 23, 2010
------------------------------------------
-Fixed a crash bug caused by new player tips.
-Fixed a problem with flight data causing client to exit when not in WinXP compatibility mode.
-Added a new player tutorial tip for the first jump event.
v.1.0115 - August 18, 2010
------------------------------------------
-SERVER MIGRATION PATCH
-Tweaked text in chat-related new player tips.
-Fixed a bug related to spawning of pure roids in Conflux space.
-Fixed a crash bug associated with a GM tool that hadn't been used in years.
-Fixed a bug in the data reported by an old admin tool.
-Set the rank requirement for the Duelist MODx to rank 0. Reduced Duelist price accordingly.
-Set the rank requirements for the VTC I and Bullseye to rank 0. These items will eventually be eliminated.
-Set the rank requirements for all Scanners and Cameras to Rank 0.
-Set the rank requirements for the Duster and Excavator mining beams to 0.
-Reduced the base prices of the Bender, Duster, and Excavator guns.
v.1.0114 - July 9, 2010
------------------------------------------
-Corrected access to new player lister for EPs, added indicator for empty result.
-Added roll control toggle: /toggleroll to switch between default and original keyboard roll controls.
-Fixed a rare crash bug in a message display function.
-Set faster spawn rates in Conflux space.
v.1.0113 - June 30, 2010 REVIVAL TEST PATCH
------------------------------------------
-Corrected a problem with old cheat detection in sim related to shields. Should eliminate a source of false 1 hr kicks.
-Set default channel for all new players to be :chat instead of :help.
-Added new /slash command for EPs and GMs to list any new players in game.
-Changed keyboard roll controls to not be continuous. i.e. roll halts on release now, to aid new pilots.
-Increased maximum FM progress contribution of a delivery 10x from 50u to 500u.
-Resolved a problem with TrackIR activation in Options screen that could cause a crash.
v.1.0112 - October 8, 2007
------------------------------------------
-Fixed a bug that caused music audio to cut off during any jump.
-Rectified an issue in the network code that has adversely affected Linksys hardware users since Jumpgate's release.
-Adjusted login handlers to accomodate planned billing system changes.
-Added TrackIR support: TrackIR users will automatically toggle a freelook mode when inflight.
-Blocked a bug that could result in being kicked by the server when equipping a ship in a POS Hangar.
-Corrected a bug in Combat faction missions.
-Added a cleanup function to solve problems with Hangars when a POS owner leaves a squad.
-Burglar will now function as a Displacer in addition to its piracy function.
-Applied a bandaid to a new bug in the map render code that caused stretching.
-Fixed a potential crash bug involving Military Procurement missions.
-VISTA COMPATIBILITY PATCH: Network code changed to accomodate absence of MS DirectPlay support in Microsoft Vista.
v.1.0111 - November 3, 2006
------------------------------------------
-Fixed simulator docking-access problem affecting military pilots whose factions are Hostile.
-Increased sensitivity of factional relationships to player activity.
-Fixed a serious problem that could result from having the military mission selection screen open during a faction relationship state change.
-Adjusted defense droid responses to attacks on military pilots in a station sector.
-Attempted to address longstanding 0a bug.
-Rectified an issue in the joystick handlers that has affected Saitek hardware users since Jumpgate's release.
-Fixed problem with POS docking in Unreg space by Military pilots.
-Addressed an exploit resulting from a problem with inflight logout and POS replenishment that could have combat repercussions.
-Corrected a problem with the insurance information display dialog.
-Fixed a bug affecting the interaction of the Opti military intelligence map tool with Recon mission runners.
-Corrected several bugs in the client code exposed by use of a new compiler.
-Fixed minor beacon payout issue relating to simulator.
v.1.0110 - August 31, 2006
------------------------------------------
-Bugfixes: Military patrols reinstated and fix to beacon problem implemented.
-Adjustments made to home faction PR hit when a demerit is assigned to a Military pilot.
-An exploit in the Raid mission mechanism was blocked.
v.1.0109 - August 27, 2006
------------------------------------------
-Faction Conflict I patch released
-Added new insurance system for Civilians. Rookies and Military pilots receive full coverage from their faction. Documentation on JOSSH.
-Added bounty source icons for the HUD, making it easy to determine the factions offended by a targeted pilot.
-Sector Claims feature removed as part of insurance code changes; will be replaced with factional Territory Control in upcoming Faction Conflict II patch.
-Kills of Civilians no longer update a kill stat, much like kills of pilots flying under the Rookie registry.
-Added factional Military Registry and signup interface.
-Added 7 factional Military Missions: Courier, Procurement, Recon, Patrol, Espionage, Raid, and Combat.
-Added Military medal hierarchy for completion of missions and Tours of Duty.
-Added Military demerit medals, affecting awards and access for Military missions, along with methods for amnesty.
-Adjusted ENEMY mode radar to include Military pilots of a Hostile faction.
-Altered F1 chat to a semi-global state to promote factional military use. Non-local transmission keyed to tuned beacons.
-Activated a Military Intel map tool for Optis originally implemented in patch 1.0104 - documentation on JOSSH under Opti Commands.
-Rebalanced characteristics of a majority of the shields, for variety and usability.
-Bomber changes: speeds increased to fleet speeds; guns cut to reduce dogfighting capabilities; cargo adjusted to carry reloads.
-Quantar ship role exchange: Monsoon is now the Quantar Bomber. Tornado is now the Quantar HF. Small adjustments made to both ships appropriate to their revised roles.
-Dragon (Oct HF) shield slot set to sz3 as part of the shield rebalance process.
-Added a new GM utility command to help with events.
-Corrected a minor issue allowing a check for rank promotion to occur twice upon a dock event.
-Fixed an apparently longstanding bug in Scout photo mission generation that could allow a null target if taken from Hyperial or Amananth.
-Fixed a problem with the Trade interface on POS breaking when POS Options was selected during a trade.
-Linked JOSSH factional standings display sliders to game information on faction relationships.
-Fixed problems preventing operation of JOSSH weather display since 2003.
-Added "sell all" market interface button to help speed up large-quantity sales in stations.
v.1.0108 - February 27, 2006
------------------------------------------
-Corrected a problem that appeared when the /vouch command was made compliant with other Opti tools.
-Made some minor adjustments to the /assist functions to aid EPs and GMs trying to help other players.
-Flux turrets will no longer count toward fluxing missions due to ease of killing them.
-Corrected a glitch with the conflux hives that could hamper GMs conducting events.
-Corrected a minor problem that could result in incorrect droid launches during events.
-Resolved mining mission error which allowed occasional offers of lvl 3 semifluxor missions from Hyperial. Such missions were correctly offered at lvl 2.
-Credits for flux kills will now be updated inflight.
-Corrected Ship Config handling of MODx slots on Chiropteran.
-Fixed a bug causing failure to update ship availability when status of a Naval Yard building changed due to damage or repair.
-Fixed a longstanding problem with Patrol mission generation that resulted in missions with blanks that were impossible to complete without support team intervention.
-Adjusted Patrol mission payouts slightly upward, and added cred/xp bonuses for sectors on your patrol list outside your starting region.
-Fixed a problem in which a nearby rotacol point would erroneously disallow a POS build request.
-Made a small econ adjustment to correct Event-related demand handling.
-Corrected a longstanding problem with handling of an empty first gunslot.
-Due to complaints, the /away message will now be passed through the standard profanity filter like regular chat.
-Fixed /home data loss issues on server restarts.
v.1.0107 - January 31, 2006
------------------------------------------
-Altered /mentor to remove exploitability. A feature with functionality parallel to the unintended use of /mentor may be added in the future.
-Added new slash command "/r" (or "/reply") to quickly set your F4 to the last pilot who whispered you.
-Added customizable mayday comms keys for combat use. Default keys are "-" for squad and "=" for faction. Options screen configurability for these is in the Controls:Combat section.
-Attempted to address reported /home data loss issues on server restarts through changes to data storage.
-Added new scanner capability to provide building damage status for a targeted building. Required range is 2000m.
v.1.0106 - January 6, 2006
------------------------------------------
-Reduced rate of water usage required for production efficiency at TRI stations.
-Added new slash command "/prodefc" available to Optis. This tool is intended to provide factional information to help with economy teamwork. It lists out the current production efficiency of each station owned by the Opti's faction.
-Adjusted rate of RB repair on buildings for better balance.
-Fixed a conflux handoff problem resulting from changes in patch 1.0104.
-Corrected several problems which had combined to inhibit potential use of Transport-type and Combat-type FMs.
-Addressed issues with the F12 targetting function causing problems with conflux and erroneous radar data. Also updated F12 to conform fully with recent radar changes made in 1.0104.
-Added two new GM tools to aid with sentient conflux events.
-Enhanced Tooling Centers with recycling functionality. This is an initial version that will be modified once equipment damage is implemented.
-Corrected a small problem in the pricing equation for commodities at consumer stations. This will result in smoothing of what had unintentionally been a step function.
-Relaxed criteria slightly for cargo mission generation, to allow freer generation of missions, but maintaining constraint that any generated missions be economically useful.
-Fixed a longstanding problem with the inflight logout system that prevented a killable ship from remaining visible for 5 min to pilots in the sector as intended. This deterrent to players quitting during combat has been restored. Further measures will be considered as necessary.
v.1.0105 - November 30, 2005
------------------------------------------
-Resolved an inconsistency in the /prodboost command feedback.
-Corrected Ship Config handling of MODx slots on Tempest, Harmattan, Simurgh, and Quarrier.
-Added Options screen configurability for the two new radar controls that appeared in patch 1.0104.
-Addressed another bug improperly causing a potential 1-hr kick event experienced by some players.
-Fixed a swarm-related exploit.
-Implemented a system to allow use of Repair Beams on damaged buildings. This is a provisional repair system to hold us until all the building models can be revised.
-Fixed a chat bug created when a subsystem was added several patches ago to allow Mentors to check for TRI Rookie registry pilots in the :help channel.
v.1.0104 - November 2, 2005
------------------------------------------
-Fixed a bug in the new profanity filter that caused problems with specific nonalphanumeric characters.
-Fixed a bug that prevented immediate xp updates from Ore Depot dropoffs.
-Corrected a problem with sound shutoff for beam weapons when gun mode is changed.
-Removed the KTRI bounty related messages; all bounty messages have been consolidated to the renamed BOUNTY: channel.
-Added a new GM utility command to help with events.
-Added a new tool for intel gathering by Optis that will use the upcoming Military registry. Access is blocked until a future patch.
-Changed building update system so that server interface and faction mission updates to buildings occur in real-time. No more need to exit and reenter a sector to see changes.
-Implemented GM controls and basic functionality for the building damage system intended as part of factional warfare.
-Added building damage notification messages, restricted access to each faction's Optimus pilots.
-Fixed a minor texture map problem with exploding missiles.
-Added new slash command "/oredepots" available to Optis. This tool is intended to provide factional information to help with economy teamwork.
-Added new slash command "/prodboost" available to Optis. This tool is intended to provide limited production control over own-faction equipment. Syntax: "/prodboost <name>" where <name> is a commod or equip.
-Corrected a problem with the "cargo bay full" message that caused it not to reappear after mining subsequent to a visit to an ore Depot to offload ore.
-Changed the basic radar display to show and target gates, stations and beacons in all modes.
-Fixed a radar bug existing possibly since release that caused buildings and POS to display in the radar disk when a conflux was targetted in ENEMY display mode.
-Fixed a longstanding radar bug involving failure to lose lock on a ship that "roids" successfully while being observed. A similar bug for ECM is also believed to be fixed.
-Fixed a radar bug that allowed a pilot to cycle through the sector POS list even radar power was cut off.
-Fixed a very old problem with the "Target Under Reticle" radar feature (was most noticable with POS).
-Fixed an old radar problem that would allow lock to be retained on a target even after switching to a mode that disallows selection of that target.
-Added basic text notification system to advise players about changes in their faction's warfare state.
-Added new slash command "/warinfo" to allow players to check their faction's warfare state at will. Information has no game effect until warfare features are fully implemented.
-Fixed an unreported building collision issue with incomplete Refuel buildings that has apparently existed since Beta 6.
-Resolved an issue affecting GMs at POS that impaired events activities.
-Added new slash command "/opti" for help listing commands available to Optimus-ranked pilots only.
-Attempted to address a bug causing an improper, recurrent 1-hr kick event being experienced by some players.
-Added a significant new conflux-related feature and related asset.
-Moved conflux transfer functions serverside, with the goal of improving reliability and efficiency.
v.1.0103 - August 19, 2005
------------------------------------------
-Mining missions now pay on a per-unit basis, instead of paying when a certain number of units have been delivered.
-Increased the total ore in each asteroid size.
-Increased the global asteroid replenishment rate.
-Altered production requirements for all laser devices to reduce dependence on a set of bottleneck commodities.
-To cope with the recent mining MODx additions, all Light Miner class ships have received +1 MODX slot.
-Pure asteroids no longer suffer "heating" slowdowns. This was changed because pures are expendable, unlike regular roids.
-Added a function to the pure roid generator that will use shortage information in the economy to increase the chance of pures for the shortage commods.
-Changed equipment pricing to again allow price variances: there is now a financial incentive to move equipment from a producer to a nonproducer, but a financial disincentive to remove equipment from a nonproducer station.
-Extended the Faction Mission system to allow both Cargo and Mining type missions to automatically construct buildings.
-Consolidated the mission PR award system to facilitate changes needed for warfare. Implemented basic changes to factional relationships based on player mission completion.
-Adjusted the Abattis MODx to make it more powerful and thus more useful; changed its production requirements.
-Corrected an odd bug involving splash damage and conflux behavior, probably introduced in 1.0101.
-Destruction of flux by collision no longer results in a kill award.
-Implemented a profanity filter feature, standard in most online games sold in recent years.
v.1.0102 - July 15, 2005
------------------------------------------
-Fixed a CTD that would affect Optis in stations when their squad was actively claiming sectors.
-Adjusted the extraction rates of low-end mining lasers upward.
-The FuelScoop handler now includes a factor for the intensity of the storm which will tend to increase scoop rates in some storms.
-Corrected a problem with chat handling for GMs.
-Fixed a bug with CP/SF buildings that allowed incorrect numbers of items to be produced.
-Added a small enhancement to the in-game help queue system to help Empowered Players in assisting other players.
-Fixed a longstanding problem with the /home system that could allow a player to remained /homed at a POS after the owner changes its access type.
-Corrected a design flaw in the "infest warning system" added last patch that resulted in problems with infestation placement and display.
-Made a temporary revision to conflux spawn rates pending upcoming major rewrite.
-Added a new MODx to provide a boost to mining laser extraction rates.
-Addressed an intermittent but serious problem related to improper operation of a function added last patch to prevent certain hacks.
-Fixed a problem with the conflux base spawning and placement systems.
v.1.0101 - June 17, 2005
------------------------------------------
-Removed GateKey device previously needed for access to conflux space.
-Fixed an issue that could result in CTD for any pilot in the same sector if a pilot fired a missile while targeting a docking beacon or a rotacol location.
-Corrected a problem preventing use of the Docking Beacon / Docking Computer in the offline sim.
-Added a HUD indicator for the FuelScoop; removed the text activation message.
-Added HUD readouts in lower right for future equipment damage system. Moved inflight medal display to the upper right corner.
-Attempted to address several issues reported on both EU and US servers involving data manipulation using external tools.
-Mentors will now be notified in most cases when one of their students exits the game. Students will likewise usually be notified when their mentor exits.
-Implemented a new "infest warning system". There will be visible indicators on HUD and around gate before an infest appears. Intention is to limit accidental pilot deaths caused by sudden infest appearances; it is now up to the pilot whether to ignore any warnings.
-Added new conflux asset and related systems.
-Altered rules controlling what type of defense droid spawns at TRI stations under different circumstances.
-Added DeepRadar MODx to aid miners in rapidly identifying potentially valuable asteroid types.
-Adjusted some characteristics of collision and rendering systems with the intent of slightly improving general framerates.
-Fixed longstanding bug preventing piracy in a station sector from generating a defense droid response.
-Addressed a problem with defense droid triggering by bountied pilots.
-Fixed a CTD bug caused by spawn changes in last patch. This bug was generally triggered by combat in Aman and Hyp station sectors.
-Addressed several longstanding related bugs tied to network issues and conflux handoff.
-Added new subsystem designed to use Ore Depots to help alleviate raw materials shortages and provide hauling tasks that are directly useful to the game economy.
-Altered econ settings to help prevent GM use of station-spawned commodities from creating overstock situations.
-Corrected an oversight that prevented a "mission completed" notification when completing an inflight mining (ore hauling) mission.
v.1.0100 - March 17, 2005
------------------------------------------
-Fixed a problem that would allow Civ players of a faction different than a bountied target to be assigned a temp bounty for shooting the target player.
-Added new bounty functions that gradually improve a bountied target's PR toward zero if downed and the bounty is collected.
-Corrected a problem that had been preventing defense droid kill penalties and kill message displays probably since Episode2 or prior.
-TRI now deducts a bounty from the bountied pilot's account to reimburse the faction when the bounty is collected.
-Pilots with a bounty are no longer permitted to use /give. Pilots who kill a bountied squadmate are no longer awarded the bounty. These changes were necessary to limit exploits.
-Corrected an oversight that created the appearance that a pilot had no bounty with negative PR but only newbie equipment.
-Added FuelScoop MODx to provide the equivalent of "puring" for resources not available in pure asteroids. Some other hard-to mine commods also included. Check JOSSH or the item description for info.
-Fixed an issue with a GM command for POS that was caused by revisions to POS location handling code from the 1.0096 patch.
-Corrected a problem that could arise when a player under the newbie Flight Registry receives a commission.
-Slightly improved C0-C5 topspeeds in response to low-rank ship changes made in 1.0099 patch.
-Fixed a GM command used for flux-related events.
-Fixed a problem apparently existing since before Episode 2 that would have allowed the artifact in The Outer Edge to be unpoppable.
-Added command /toggletips specifically so pilots assigned to the new pilot Flight Registry may turn the TIPS: channel off and on.
-Preliminary spacelane clearing mechanisms are now in place. Some sectors, when cleared of flux, will stay cleared for ~10min. This feature will be enhanced as more flux changes are added.
v.1.0099 - February 28, 2005
------------------------------------------
-Corrected remaining gate linkage issues in flux space.
-Fixed a problem with interaction between the Trade and Linkup screens that could interrupt a trade and prevent it from being resumed.
-Corrected an old issue in Simulator that resulted in pilots erroneously displaying a title.
-Fixed a sound issue that was affecting static objects. Under specific conditions the issue was able to cause CTDs.
-Resolved the longstanding pure asteroid texture display problem, in which the pure would briefly switch to a standard asteroid texture.
-Corrected a serious problem with asteroid replenishment affecting Pulsar sector and any recent asteroid edits dating since Ep2 release.
-Changed the chat and message display code to perform line breaks at words instead of at a hard character limit.
-Adjusted econ to provide activity-driven demand for Med Supplies, similar to mechanisms for Ammo, Armor, and foods created last summer.
-Added a GM-only interface for the warfare data systems that are gradually being implemented on the server.
-Altered pilot insurance to only be denied to pilots with negative PR in their home faction.
-Increased the ranking payouts for Ranks 1-9, to begin addressing the lowbie cash deficiency. Likewise altered and rebalanced the starting credits for new pilot accounts.
-Lowered ship hull prices for the Rank 3 and Rank 6 ships.
-Altered ship stats on several Rank 0, Rank 3, and Rank 6 ships, most particularly mass, drag, and engine types, to make these ships more friendly to new pilots. Speed especially was added to reduce new player boredom.
-Performance was altered on several sz1 engines (Mitoria, Mitoria Plus, PCE-1) as balance considerations for the lowbie ship adjustments.
-Adjusted gun hardpoints on the Intruder (Sol HF) for a tighter shot pattern.
-Shepherd engine performance was increased and the little-used Travant Plus was converted from sz2 to sz3 and given new stats. Anyone with Travant Plus engines mounted at time of patch should contact support.
-Created a new Flight Registry restricted to non-reset pilots of Rank 0-8. These pilots are now marked with a shield icon in the HUD.
-Kills of a player protected under the New Pilot Registry will NOT increment the killer's factional kill stats. Obsessive statpadders are thus encouraged to ignore newbies.
-Added new "TIPS" channel, like KTRI, which broadcasts a selection of hints and tips to lowbie pilots flagged with the new Flight Registry.
-Reorganized mentor medal allocation to correct the system and remove clutter: "Cross of the Preceptor" now is a 10x indicator for "Cross of the Mentor".
-Mentoring for a lowbie pilot now concludes at Rank 9 instead of Rank 10. The small xp award for receiving the Cross of the Mentor medal has been increased.
-Terminated jelly spawns in station sectors. Jellies will enter the regular spawn rotation when spawn systems change in an upcoming patch.
-Disabled combat mission availability for Rank 0 pilots, who do not spawn conflux.
-Altered the repercussions for docking at a station where you possess negative PR. Armor is no longer removed. Ammo guns are not armed if you have severely negative PR (<= -60).
-Added further restrictions on the use of /vouch. /vouch is no longer available at Rank 49. /vouch now requires spending xp, representing "factional clout". It will NOT be possible to lose rank by using this tool.
-Rewrote bounty calculations. Bounty payments will tend to be more substantial than previously. Pilot rank and the observer are no longer directly related to the observed bounty. JOSSH will contain complete information.
-Resolved problem where the observed bounty on a targetted pilot disagreed with the amount received if that pilot was downed.
-Fixed major bug where a pilot displaying a temp bounty being downed caused the pilot who downed him to receive a permanent bounty and negative PR.
-Added new functionality to allow Tag changes, due to kills or piracy for instance, to propagate in flight and be correctly visible to others without a pilot needing to dock first.
-Adjustments to HUD in simulator: Tags now visible but still have no effect, pilots labelled "Sim", not "Ally", no bounties visible, bug causing incorrect Titles on all sim pilots (which apparently has existed since game release) eliminated.
-Identified and fixed reported problem with flux spawn loop that was indeed preventing all spawns for pilots of rank below 10.
v.1.0098 - January 14, 2005
------------------------------------------
-Corrected problems with an undocumented change to flux space which the test team was not made aware of prior to release of 1.0097.
v.1.0097 - January 14, 2005
------------------------------------------
-Addressed a login bug/exploit reported by EU.
-Manually adjusted physical coordinates of objects in the Docking Matrix simulator.
-Attempted to address the "gate-flicker" phenomenon common to most ATI cards. Testing on a non-comprehensive set of hardware provided encouraging results.
-Repair beams no longer affect conflux hulls, which should have always been the case.
-Adjusted the fix for flux spawn information transfer issues from last patch, which turned out to be incomplete.
-Revised the conflux spawn mechanism to help mitigate transfer issues. Jump-time spawns are now delayed a few seconds after a pilot enters a sector.
-Corrected a problem which allowed the new inflight (ore depot) missions to cause a CTD when a pilot with one of these missions opened the regular Mission screen in a station.
-Fixed a problem with Docking Beacon HUD text when using 2D text settings.
-Fixed an issue with conflux gate damage continuing to affect a ship which has already attempted to jump and is waiting to update.
-Added updated asteroid textures and replacement models slightly altered to avoid texture stretching.
v.1.0096 - December 12, 2004
------------------------------------------
-Corrected a mistake in sound selection for the new light-ammo conflux gun.
-Eliminated a typo that resulted in bad scan missions for Arkan's Cloud sector, which does not contain an anomaly.
-Altered and enhanced the star-plotting algorithms to add more stars and a galactic plane as part of the graphical enhancement program.
-Blocked the persistence of core station particle effects when a pilot jumps to another sector.
-Added code which should eliminate moire patterns caused by sampling rates on textures on objects seen at a distance, at the cost of extra texture memory usage.
-Added code to prevent an exploit that could be used to fool unregulated stations into providing missions, among other things.
-Added shiptype information to the HUD information displayed when Naval Yards are targetted. This information will allow future strategic targetting of Naval Yards.
-Attempted a sound fix to correct issue with certain effects playing even when the effects volume was set to zero.
-Added serverside data structures to support future changes in the areas of conflux spawns and the warfare system.
-Addressed problem with conflux collisions and POS dating from Episode 2 release: Conflux now collide with and attempt to avoid POS.
-Conflux gunfire now collides with POS. Some cosmetic issues remain.
-Addressed a problem caused by timing of information transfer when a flux spawns. Problem became apparent when spawn camping was made possible in a prior patch.
-Altered conflux collision avoidance processes slightly to address problems caused by interaction with POS. This is temporary pending rewrite of flux behavior.
v.1.0095 - September 15, 2004
------------------------------------------
-Fixed problem preventing display of Ore Depot messages involved with the recent Depot mission feature for haulers.
-Addressed missile code glitch caused by work in patch 1.0093.
-Adjusted conflux targetting algorithm to make the aim of laser weapon flux less perfect, but still challenging.
-Corrected bug which caused a CTD in the offline sim if the pilot struck the station.
-Added a GM tool to spawn defense droids as needed for RP events.
-Altered radar display of defense droids from the default yellow to a new color scheme.
-Fixed old bug that prevented deployment of defense droids when a pilot entered a station sector where he has an extremely negative PR.
-Adjusted PR award for sector claims downward in preparation for other changes to the claims system in upcoming patches.
-Addressed an issue that was apparently causing extra delays in the transfer of information about activating a flashfire to other clients.
-Corrected a problem which would cause a player to receive a temp bounty if a Drop Tank is used while another player is targetted.
-Temporarily revised spawn-on-jump mechanisms to generate a number of flux between zero and the former maximum.
-Revised timed spawn mechanisms to prevent a possible condition that could have allowed a sector to exceed its limit of active flux. Unknown what bugs could have been caused by this.
-Linked conflux swarm growth and numbers to online player numbers. Should now see a few more, but smaller, swarms.
-Implemented a simple swarm indicator for the in-game map.
-Altered general text updates about swarms to appear in more limited circumstances. Rigged a new update for sectors containing subspace tranceivers.
-Docking rings will now appear in yellow if velocity is too high to dock. This is meant as a small visual aid to new pilots.
-Implemented a preliminary set of stat changes to conflux. More complete changes will occur in an upcoming patch.
-Added a constraint to the "/vouch" feature requiring the recipient to also be docked at a TRI station.
-Addressed another chat system bug that caused some necessary feedback messages to not appear.
v.1.0094 - August 24, 2004
------------------------------------------
-Corrected a CTD problem caused by targetting an incomplete building which resulted from a building tube render fix for the HUD in 1.0093.
-Attempted to eliminate the 5-character chat channel entry exploit while retaining ability to enter channel and send message in the same line.
v.1.0093 - August 23, 2004
------------------------------------------
-Addressed remaining gate-layering issues due to recent render changes.
-Adjusted server chatlogging functions to provide for easier moderation and enforcement efforts.
-Added new moderator functions for GMs, to help with enforcement efforts.
-Implemented a new command for the US server to reduce time taken by Themis GMs to do certain administrative tasks.
-Added new slash command "/vouch <pilotname>", only available to rank 49 & 50 pilots. This allows an Optimus/Alterion to sacrifice PR to improve another pilot's PR with the high-ranker's faction.
-Changed PR decay system slightly: negative PR will now automatically decay only up to -60.
-Altered the ship explosion graphics so that the texture used is appropriate to the object exploding.
-Adjusted food/water and ammo/armor/fuel portions of the consumption code. Amounts consumed should both be lower and more accurately based on player activity.
-Enabled toggling system for ECM use. Antiradars may be toggled. Antiflux and Whistle are "always on" until changes pending in conflux project patch can be completed.
-Added new Jammer ECM device for use against missiles. All ECM use defaults to the 'X' key. The Jammer drains power while active for 10 seconds and has a 90 second delay before re-use.
-Converted the PWD100 MODx to an ECM type device. Use of the PWD consumes a burst of power and some fuel (for the plasma), and has a 30 second recharge delay.
-Adjusted ECM slots on selected combat ships in an effort to balance access to and usage of the new antimissile ECMs.
-Added new Droptank device. This is implemented as a missile. When "fired", the tank empties its fuel load into the onboard tank and is jettisoned.
-Small usability and balance tweaks to Injustice, Warper, Featherfire, and Spitfire guns.
-Addressed a missile-related bug specific to the Cutlass missile that could result in a client CTD.
-Adjusted missile code to resolve the "zero-V missile bug", in which missiles performed poorly if the target was sitting still.
-Implemented additional KTRI message "slots" for GM use, to allow a queue of several public-address messages.
-Corrected a bug in the display of Naval Yard domes when a storm is present in sector.
-Rendered the cave asteroid types subject to mining.
-Adjusted the ore content of asteroids to be about 20% greater for each size category.
-Altered Fast Transport class of ships to have sz2 radar sockets so that it is easier for FT pilots to notice and flee from potential hostiles.
-Altered Flashfire indicator on HUD to visibly show when a Flashfire is running, in addition to the existing auditory cues.
-Changed the Nano Assemblers (and Hydroponics Units) so that a default load from use of the building is 10 units instead of 1 unit. This is limited by cargo capacity available.
-Replaced the cockpit graphic for the Solrain Intruder HF with a version that has a black rectangle behind the radar area. All Oct cockpits are being examined for future changes.
-Adjusted data rates in an attempt to improve transfer of location information for ships using a Flashfire (i.e. to reduce 'warping').
-Corrected a graphical glitch that caused building tubes to not render in the HUD image.
-The mission text for commodities was changed to remove economy information that has become inaccurate over the years since original release.
-Ore Depot buildings now assign ore delivery missions (appear as a Mining type) to the owning factional Depot station for players who visit with no mission and no ore in their cargo hold.
-Fixed problems with .mcb (macro) and .chn (last channel storage) files not correctly being used when changing accounts. Macros can no longer be set in Offline mode.
-Restored the "Booth channel set to (chn)" feedback, missing due to a bug introduced in an earlier patch.
-Prevented death condition in "conflux kills pilot stuck in tube" bug. Client may still need restart if connection to server is latent, but death from flux damage should no longer occur.
-Corrected Hyperial Faction Mission PR bug causing Hyp Mining FMs to give Aman or other PR credit.
-Adjusted regular cargo mission and cargo faction mission delivery handling by station markets.
v.1.0092 - July 7, 2004
------------------------------------------
-Corrected a bug that allowed mining in the sim to trigger cargo retention when changing from sim to realspace.
-Reduced probability of flux scan events. Corrected bug causing "snail storm" effect.
-HUD ECM indicator now reflects powered state of ECM device. Toggle not yet enabled.
v.1.0091 - July 2, 2004
------------------------------------------
-Corrected flux rendering error at distances from 1500-750m caused by attempted fix of another render problem for general ships.
-Corrected discrepancy between cargo mission per-unit bonuses set by client and paid by server.
-Fixed a longstanding sound issue with the gate-jump effect causing overlap and "echoing".
-Attempted to address rendering issues with docking rings. ATI cards have best results using 32-bit color depth rather than 16-bit.
-Attempted to address some gate-layering and rendering issues. Any degree of success should be more evident on nVidia cards.
-Enabled user-definable rendering distances with "/setrender #". "#" must be 10000 - 50000. This sets the client's max render distance for most objects.
-Addressed "gate-blindness" issue.
v.1.0090 - June 29, 2004
------------------------------------------
-Altered the cruise velocities of Transports, Tows, and Fast Transport class ships: FTs are now blockade runners, in prep for contraband systems. Tows were slowed in part to reduce the economic effect of a single ship in a very short span of time.
-Faction Missions will now consume delivered materials that count toward mission completion.
-Reduced CP/SF markup on produced items from 110% to 105% of base price. Reduced Nano Assembler markup to 105% of base price.
-Fixed longstanding cargo display "rollback" bug that could frequently occur while mining.
-Increased ore yields to the maximum possible. Focus was placed on making commodities that are heavily used in production easier to obtain by mining.
-Eliminated a bug that caused the "next" pure asteroid in a sector to be revealed while finishing the mining of the prior pure asteroid.
-Greatly increased the credit rewards of mining, transport, combat, scout, and patrol missions.
-Altered cargo missions so that the mass hauled directly impacts the credit payout and so that deliveries are to stations that consume the commodities.
-Changed a number of production recipes for manufactured commodities and equipment so that more material is consumed. Any changes to components lists will appear on updated JOSSH commodity and equip pages.
-Enhanced Ore Depot buildings to offer increased rewards for ore delivery, including experience and PR.
-Added a test into the economy functions to reduce station production efficiency when a station lacks food and water, causing the station to require more commods to build a given piece of equipment.
-Altered the pricing systems for commodities and equipment to better reflect producer and consumer status of stations.
-Altered production-related demand functions so that demand is both variable over time and takes into account some shortage and surplus conditions.
-Added code to consume Armor, Ammo, and Helium (as "fuel") at TRI stations at rates dependent upon player activity. Linked this usage to pricing and demand functions.
-Fixed a previously unrecognized bug in Nano Assembler function that prevented this building type's shortage-offset feature from working at all.
-Altered Nano Assembler buildings to display as "Hydroponics Units" if the building yields food (Grain or Organic Food) when used.
-Removed Quantar factional bonus to ore sold, due to serious problems with POS. Doubled Quantar factional bonus to mining rate.
-Corrected faction mission issue which prevented building construction from occuring automatically as result of mission progress.
-Added approximately nine more cave-type roids of existing types to strategic sectors across the TRI map, which hopefully will be used to enhance PvP tactics.
-Fixed a bug in a recently-added GM event command that inadvertently restricted operation.
-Added additional code to trap certain types of velocity cheat.
-Corrected a cosmetic bug in the HUD that involved text overlap between rotacol coords and the input chat text area.
-Changed the map screen to default to beacon status display mode when the map is opened.
-Added a new HUD indicator for ECM use, necessary for upcoming ECM functionality changes. For custom HUD makers, this object is "hud_26.bmp".
-Added a new slash command: "/homewhere", to list the location where a pilot will respawn based on /home or other settings.
-Model tweak to Monsoon (Quantar HF).
-Added password functionality to private chat channels: "/chat setpass <pwd>", "/chat join <chn> <pwd>". JOSSH documentation will follow.
-Implemented possible fix for infamous and longstanding "bombertow" bug.
-Corrected graphical issue with Naval Yard domes becoming visible before rest of building fades into view.
-Added three minor event-related functions for GM use.
-Implemented a preliminary render distance enhancement (20km). Further work is needed to solve layering problems at longer ranges.
-Corrected an unreported rendering problem that prevented Quantar ships newer than Whirlwind (Quant FT) from displaying their mounted missiles to others within 400m.
-Altered 3D HUD "holograms" to display using the high-resolution models for most space objects instead of the lower-res versions.
-Fixed a zbuffer problem with the rendering of two of the planets in conflux space.
v.1.0089 - May 5, 2004
------------------------------------------
-Corrected minor issue with Linkup entries not reflecting correct color code when posting pilot has entered the simulator.
-Fixed problem with Shift-F12 and F12 functionality.
v.1.0088 - May 4, 2004
------------------------------------------
-Added new Operations medal set to incentivize and reward missions completion.
-Corrected problem with Ore Depot buildings that prevented them from correctly paying miners for delivered ore.
-Fixed a problem where resetting an account did not wipe old /home values.
-Made a preliminary adjustment to how and where conflux spawn in a sector. Further conflux spawn adjustments are forthcoming.
-F11 (tightbeam) chat will now echo sent text back to the sender. Please note F11 has never been adapted to the post-Episode2 chat standard. It is still limited to one line.
-Increased mass of the Trap commodity to better reflect the amount of Explosives used in Trap production.
-Made adjustments to the TRI Enforcer and to a conflux subtype to aid their use as events tools.
-Reduced CP/SF markup on produced items from 115% to 110% of base price.
-Fixed problem with CP/SFs that prevented them from correctly handling the prices of items with ore components.
-Corrected an issue with a cave asteroid model that caused bullet collisions to not register properly (players could shoot through and do damage).
-Fixed a longstanding cosmetic problem with the POS Options tab.
-Added a new slash command: "/chat who", for listing pilots using the same non-public F5 channel.
-Added a new slash command: "/clearallprices", for wiping your entire list of custom POS prices at once. Use only if you mean it.
-Added functionality to the "/ignore" command: without a callsign /ignore will output the contents of your ignore list.
-Made adjustment to ore replenishment of pure asteroids to prevent a confusing issue with yields from these roids.
-Added Shift-F12 function to preset a targetted pilot. F12 will recall designated target if in range. Shift-F12 on gate or building will reset F12 to normal function.
-Added backend functionality to asteroid replenishment in preparation for upcoming changes.
-Reduced the lifetime of the highly effective Grave Robber missile, for balance.
-Implemented a new Linkup Information Terminal screen in TRI stations, as Jumpgate's equivalent of "Looking for a Group". Details will be made available in JOSSH.
-Fixed some tooltip display and cosmetic rollover problems in Ship Config, Market, Linkup, and other screens, associated with the extended chatbox.
-Added a 2000m blast radius on nuclear missiles.
v.1.0087 - April 7, 2004
------------------------------------------
-Corrected a problem with mortar splash from conflux creating erroneous bounties on other pilots in sector.
v.1.0086 - April 6, 2004
------------------------------------------
-Implemented a cleaning process intended to test and eliminate bugged "half-infests" which have historically appeared on server startup.
-Altered the Trap-kill code to correct unintended operation of insurance processing.
-Added /channel command: displays your current F4 and F5 settings.
-Found and corrected an old radar bubble issue in which the missiles were shown using the default color (yellow) rather than the defined missile color.
-Altered missile display color in radar bubble to vary over time to help increase missile distinction in PvP situational awareness.
-Adjusted TRI ships' radar blips to use a white color, rather than the default yellow.
-Modified the /ai command in the offline sim to be capable of spawning C0 - C5 for practice. New syntax: "/ai #" ,"#" is a number from 0 - 5.
-Increased extraction rates of most mining lasers, to improve the overall viability of mining for lower-rank players using the smaller/low-end mining guns.
-Altered production recipes for all ammo-based guns and mining lasers. This updated information will be made available on JOSSH.
-Enhanced graphics associated with mortar weapons fire and hits.
-Augmented an existing GM-only command for easier use during events, added a new GM-only command for event use.
-Improved the /assist queue functionality to aid GMs and volunteers who are helping pilots.
-Fixed a bug with the list of flux weapons affected by the Abattis MODx, extended effective function of Abattis against all flux energy weapons.
-Tweaked the Invader (Sol MF) and Intruder (Sol HF) for possible usability improvement.
-Revised C9 weapon loadout for variety. Examination of other conflux types will be taken up in the near future.
-Rebalanced characteristics of all ammo-based weapons, for variety and usability.
v.1.0085 - March 11, 2004
------------------------------------------
-Altered macro and channel storage to function on a per-account basis, instead of globally, to prevent accidental use of another account's macros.
--NOTE: Rename your old macro.bin file to <pilotname>.mcb to avoid re-creating your macros. Example: "Istvan.mcb" (note case sensitivity).
-Corrected missile hardpoint graphic placement in Ship Config screen for Solrain Invader MF.
-Enhanced Grave Robber damage slightly (meant as a high-end dogfighter missile).
-Fixed minor issue with Storage button in Market not correctly making rollover noise.
-Blocked annoying event/NPC account problem where medal or similar news would announce logged-in presence.
-Made an adjustment to prevent a client crash bug that involved the rarely-used free-look mode.
-Corrected a problem with TRI ship (Shuttle, Enforcer) cargo space that was impacting some events.
-Altered Custom Producer / Sci Factory code to display all needed components in viewer's HUD using code symbols displayed in JOSSH.
-Slightly increased the prices charged by Nano Assembler buildings, pending other upcoming econ adjustments.
-Corrected issue with in-flight display of Nano Assembler prices.
-Removed Plutonium pure asteroids and replaced them with Carbon.
-Increased credit payout for destroying an infestation. Also added credit awards for damaging an infestation.
-Slightly increased standard mining mission credit payouts.
-Adjusted method of determining mining mission requirements, making missions slightly easier at low rank, and increasing effective awards for the mid-ranks.
-Slightly increased certain yields from Semifluxor ore.
-Implemented a system to supplement the on-startup checks to prevent substitution of certain game texture files, which were exploitable.
-Made preliminary adjustment randomizing newbie (jellyfish) flux spawn rates in station sectors. Former normal rate is now the maximum.
-Tweaked the Light Miners for each faction for added usability.
v.1.0084 - February 11, 2004
------------------------------------------
-Fixed glitch with artifact retrieval that prevented InSight from gaining full use of range extension.
-Made several improvements to some GM-only commands.
-PCM-CSx should now have the correct effect: capacitors will now recharge to the extra extent permitted by these artifacts.
-Cut off function of the Simulator button in stations while a ship is being equipped or loaded with cargo.
-Added PR benefit for downing a sentient conflux, if in factional space, from the faction being defended.
-Some upgrades were made to defense droid stats; an inadvertent low setting in the Octavian Type 1 droid's armor, probably longstanding, was corrected.
-TRI ship stats (Shuttle and Enforcer) adjusted to conform more closely to the flight characteristics of factional ships.
-Assigned a triple-faction (S/O/Q) PR penalty for downing an official TRI ship (Shuttle, Enforcer).
-Beacon credit awards were adjusted slightly upward. To limit exploitation, beacons will now pay any docked pilot as though that pilot were registered Civ.
-Beacon credit award messages were combined with exp awards to reduce chat spam.
-Added a function to clear the Ban and Invite lists in one-step. Type "CLR" in the text box and use the Ban or Invite button to clear that list.
-Adjustment was made to the process of biomass extraction from conflux so that a serious potential exploit was eliminated.
-Added missile hardpoint data to ship config data screen.
-Enhanced the Travel Advisory map feature so that sentient flux activity can be displayed (pink markers).
-Fixed a problem preventing successful use in sequence of more than one PWD100 on a ship.
-Adjusted hardpoints on Shuttles and Large Shuttles to reflect the availability of size 1 guided missiles.
-Implemented a significant change to missile flight code that should improve overall accuracy.
-Made an adjustment to missile collision processing code.
-Added conflux to the Target Last Attacker feature.
-Altered logout-in-flight code to terminate gate-invulnerability as soon as a pilot disconnects.
-Altered logout-in-flight code so that discoed pilots are vulnerable to piracy, as originally intended.
-Added a new GM-only command to assist with POS issues.
-Corrected longstanding problem where rockets would set aggressor flag if any pilot was targetted on radar even when fired nowhere near that pilot.
-Corrected longstanding problem where observers would not see correct guided missile path if fired at a static object, such as an infestation.
-Corrected longstanding problem with rockets that caused observers to see them travel in space and on radar at a heading 90 degrees off actual target.
-Fixed cosmetic problem with Cascade shield description text overrun.
-Adjusted all missile stats significantly, in part to balance around new tracking code, in part to make missiles generally more useful and interesting.
-Added "/sq who" command, to easily determine online squadmates.
v.1.0083 - December 11, 2003
------------------------------------------
-Resolved a problem with asteroid state information transfer for pilots logging in in-flight, removing a mining exploit.
-Further adjustments were made to infrastructure for a number of GM commands.
-Missile code was adjusted so that non-tracking rockets do not alert the target.
-Mass code was adjusted so that multipack missiles are correctly accounted for, and mass changes during flight when a missile is fired should now happen correctly.
-Missile hardpoint sizes were added to all ships, in preparation for missile changes in an upcoming patch.
-A small balance adjustment was made to the Intruder (Sol HF).
-An adjustment was made to the Thunder (Quant Tow) to make it more comparable in performance to the other factions' Tows.
-Added infrastructure to permit placement of buildings (e.g. Custom Producers, et al.) in Unreg station sectors, which previously was not possible.
-Fixed a minor but longstanding bug in the skill star award process that would allow skill/glory stars to be awarded with insufficient missions completed.
-Eliminated a minor exploit by changing the function of the Simulator button in stations so that it will not activate while a ship is being repaired or refueled.
-Fixed a problem with sentient conflux affecting GMs' ability to smoothly conduct flux-related events.
-Added a small credit award to regular beacon payout events.
-Made small upward changes to the credit awards for low- and mid-range conflux kills.
-Extended the range of the InSight targetting gun.
-Added a simple Travel Advisory feature to in-game map, showing PvP "hotspots". Detailed info will be placed on JOSSH.
v.1.0082 - November 19, 2003
------------------------------------------
-Corrected a problem which allowed F1 chat in sector to be heard by pilots in a POS in the same sector.
-A small adjustment was made to a new GM event command.
-Changed /home functionality such that a pilot's home is no longer cleared by faction dock.
-Added the /homeoff command to clear a pilot's home voluntarily. After using /homeoff, a pilot who dies will respawn at his last home faction dock point.
-Adjusted the process for logging in after timing-out in flight to place a ship at its last dock point: whether TRI, neutral, or POS.
-Implemented design adjustments to Interceptor, Invader, Cyclone, Tempest, plus a small balance adjustment to the Typhoon.
v.1.0081 - November 12, 2003
------------------------------------------
-Replaced a slightly corrupted sound file, which had developed an irritating "click" (US client only)
-Fixed an odd problem that caused ammo to not reload with certain gun configurations.
-Corrected a minor issue which prevented a mentor from receiving XP when a student was rewarded for mining out a pure asteroid.
-Added a new GM-only command to help with some game events, and made improvements to several other GM-only commands.
-Rewrote PR functions so that it is possible to update PR information in real-time, allowing /ratings to show current info.
-Adjusted information transfer so that a player who has been kicked from the game is shown time remaining (if any) when the player tries to log in.
-Fixed a problem with /sector returning bad information when a pilot is docked at a POS.
-Corrected an issue which resulted in a one-off error in a cargo plus floor space check when a pilot is trading the maximum amount.
-Fixed a glitch in the process of transferring ore using the Burglar. Altered messages for squadmates using this feature, which is not a criminal action.
-Implemented design adjustments to Raven and Chiropteran, plus a small balance adjustment to Phoenix. Other faction ship changes to be implemented in 1.0082.
v.1.0080 - October 23, 2003
------------------------------------------
-Fixed a bad light coordinate on the Cyclone (Quantar LF).
-Solved a glitch that would allow pilots with wingmen to trigger flux spawns even in station sectors.
-Fixed a problem that would cause the killer of a pirate to not receive the pirate's visible bounty payout if the pirate had no negative PR.
-Fixed a longstanding problem where medals awarded in flight were not reflected in experience totals (seen by /exp) until next dock.
-Added a correction to take care of the "docking flux" phenomenon.
-Made an adjustment to prevent a nasty "black screen" client hang that could happen when a Trap was stolen.
-Fixed an oversight that allowed certain items not placed in the game to display in POS markets only.
-Corrected a problem that could cause a "rotating white square" to be visible instead of a gate glow texture when a gate is affected by an infestation.
-Made an adjustment that may have fixed an infrastructure problem only affecting GMs.
-Added a new command, /ratings, to allow a pilot to check faction ratings in flight.
-Adjusted the following weapons to provide better variety and usefulness: Liar,Bender,Illuminator,Dealer,Needle,Calefactor,Deceptor,Distorter,Lastlight.
v.1.0079 - October 7, 2003
------------------------------------------
-Fixed a hardpoint problem on the Harmattan (Quantar LM)
-Fixed a glitch in the bounty/kill system that would increase PR for pilots with far negative PR who make an illegal kill.
-Corrected a minor cosmetic issue with the BuildKit graphics.
-Fixed a problem with the C25-27 model dating from Ep2 release that would cause its shields to flicker when the conflux was firing.
-Corrected an inadvertent setting that would prevent Pirate-registry pilots from flipping beacons that were already tuned.
-Fixed a problem that would force Pirate-registry pilots to Honor Guard in the event of a bountyable kill.
-Implemented code that is intended to interfere with an exploit used in flux space to kill swarms and other flux.
-Adjusted InSight hit "splash" graphic size upward to correct old reports that the effect was too small.
-Simplified POS Storage function so that non-owners do not access Storage screen at all in POS, preventing misleading messages.
-Added Target-under-reticle functionality for POS.
-Added new command "/gear" for a pilot to use when stuck in home faction station with negative PR and has sold vital equipment.
-Corrected a problem where pilots of other factions could not /home in a POS set to Invite-only in neutral space (assuming they were invited in).
-Fixed a couple of problems in sector claiming function that allowed sectors to enter an unclaimed state that was difficult to recover from.
-Adjusted sector claim function so that claiming a sector when the owning sqaud has no members present simply transfers control.
-Adjusted the sector claim rewards to scale with online pilot count, reducing rewards when the likelihood of claims being challenged is slim.
-Corrected a problem with sector claiming PR rewards. The original intent was that your own faction would reward you PR if you are protecting "home" space.
-Adjusted the following weapons to provide better variety and usefulness: Injustice, Peeler, Serializer, Shark, V.A.P.O.R., Warper.
-Altered the countermass artifacts to operate on a percentage basis, rather than a fixed value.
v.1.0078 - September 10, 2003
------------------------------------------
-Corrected possible issue where a mission could end prematurely if the commodity was sold to a POS in the destination station sector.
-The commodity yields from ore have again been increased, and six commodities were rearranged into different ore types.
-Made an adjustment to correct problems with buildings in Depot station sectors.
-Corrected situation where a wingman docked in a POS in a sector could get credit for flux kills elsewhere in the sector.
-Fixed a problem which caused /listprice to erroneously display duplicates of most custom prices.
-Adjusted process so pilots perfoming login in space also get chat default settings. Changed default threshold to Rank 10 vs. Rank 6.
-Corrected a longstanding graphical issue with beam-type weapons. This will be used as ground work for upcoming adjustments.
-Fixed a production information problem with the Spitfire.
-Fixed a problem that allowed conflux explosions to incorrectly display an escape pod graphic.
-Made an adjustment to prevent an artifact hunting exploit reported by EU GMs.
-Corrected a problem that would prevent scanners from working on other ships if the pilot scanning currently had a scan mission in progress.
-Made a change that should prevent a rounding problem in cargo calculations with ore. This would erroneously prevent pilots from launching.
-Adjusted the TRI-BOUNTY messages transmitted by beacons to not list specific pilot names.
-Adjusted standard F5 channel color to increase difference between F5 and F4.
v.1.0077 - August 14, 2003
------------------------------------------
-Removed a way to exploit the /mentor command.
-Fixed a graphical problem with the new Conflux type introduced in 1.0076.
-Changed Custom Producer (and Science Factory) code to correct issues of incomplete transactions or not using all commods needed.
-CPs/SFs will now charge for items where the value of the commodities is less than the price of the produced item.
-Adjusted default chat so pilots over rank 6 will default upon login to F5:chat (US) or F5:eng / F5:ger (EU). Having a channel besides F5:help set at logout will override this default.
-Changed POS information updating to ensure correct market info passes to visitors. This may fix the "/dump bug" that has been common.
-Added new "Spitfire" size 2 ion gun.
-Fixed problem where POS owner was unintentionally required to have enough credits to buy an item being moved out of own market.
-EU-only: fixed problem with /setprice where German-language item names containing more than one space were not handled. Amended affected names to match English client.
V.1.0076 - July 31, 2003
------------------------------------------
-Fixed a glitch that prevented Quantar HM, HF, FR from displaying damage particle effects.
-EU-only: corrected a problem with an erroneous text message during trading.
-Fixed an infrastructure problem only affecting GMs.
-Added a new Conflux subtype to be encountered by players. This was planned as an Episode 2 feature.
-Added numeric designations to upper Conflux.
-Fixed a problem with credit payments from sector claims and POS that could cause loss of ore in cargo while mining.
-Corrected a problem which would cause Nano Assemblers to display an incorrect price for some items.
V.1.0075 - July 14, 2003
------------------------------------------
-Removed payout of Sector Claim bonuses while recipient is in the sim to resolve a cargo update problem being encountered by simming pilots.
-Prevented a redundant KTRI message that would result from faction mission completions after the mission had reached 100% progress.
-Eliminated possibility that a special Transport mission cargo item can be stolen using a Burglar.
-Adjusted insurance payouts for pilots wearing Pirate tags killed by a Trap to make Pirate tags more favorable in this situation. Pirates will now receive insurance for their equipped-equipment only.
-Fixed a chat bug that involved display of duplicate lines when paging up.
-Resolved a macro bug that would allow a macro that was too long to be created, affecting other saved macros.
-Fixed a sector claim bug that prevented a one-pilot squad with the same name as the pilot from successfully holding a claim.
V.1.0074 - June 23, 2003
------------------------------------------
-Added function to provide in-game profit calculation for cargo haulers. Use /cargonet or /profit or /p to access: /cargonet <cargo capacity> <max investment> <faction(optional)>
-Permitted Empowered Players to ignore /away messages when using F4 so /assist requests can be answered for players who have set /away.
-Fixed a graphical problem resulting in an odd textured model displaying in GVB sector.
V.1.0073 - June 12, 2003
------------------------------------------
-Stiffened penalties for pilots who use Burglars while still registered as Civilian or Honor Guard.
-Fixed several related bugs involving replenishment of armor, fuel, and ammo at player owned stations, and related tracking of values when changing ships with Hangar MODx.
-/listprice should display the full list of all custom prices for all users now.
-The problem with ore not being accepted by POS with Ore MODx when the Market is full has been corrected.
-Visitors using /dump at a POS should now be clearly informed when the market is full.
-A server-side fix was done to prevent players from being killed during the docking sequence (after the screen has already begun to fade).
V.1.0072 - June 9, 2003
------------------------------------------
-Corrected problem that would cause an "invalid trade packet" message when trading with someone who had entered the sim.
-Fixed a problem in which the total cargo and floor space available to a pilot would not be checked correctly during a trade.
-Conflux payout schedule adjusted: credit payouts generally increased from C8 - c25.
-Pirate registry added, see www.JOSSH.com for details.
-Added functionality to Scanner MODx for Pirate registry pilots.
-Reduced PR penalty for using Burglar for Pirate registry pilots.
-Fixed problem which would prevent a pilot with large negative faction PR from having armor stripped when docked at that faction's stations.
V.1.0071 - May 27, 2003
------------------------------------------
-Fixed problem where a bountied pilot logging in during flight would not know he was still bountied.
-Changed radar code to solve problem with switching to ENEMY mode with POS targetted, then cycling radar.
-Changed radar setting "ALL NO MISSILES" to "ALL NO MSL/POS", removed POS from display in this mode.
-Added /time command. Returns client's local time in 24-hour format. No more hitting rocks when Alt-Tabbed to see how late it is.
-Added confirmation message to /give so the sender of the credits knows they have been received.
-Fixed problem where a pilot with home faction bounty could be kicked by server after changing ships at home faction station.
-Removed unintended possibility of unsquadded pilot flying through beacon affecting the dispute timer in a disputed sector.
-Invite/Ban features should now function properly when a Pilot-Owned Station is set to "Squad" access.
-Fixed problem with /setprice list duplications causing /noprice to not work correctly.
-Added /listprice command for POS owners wish to list out their current custom prices (/setprice).
-Changed Market Warehouse capacity to be equal to a Tow pod: 500 units, up from 200.
-Removed floor on pirate PR penalties, changed from -15 to the -125 maximum negative PR.
-Removed penalties for use of Burglar if target and user are in the same squad.
-Adjusted another issue affecting Custom Producer performance.
V.1.0070 - May 8, 2003
------------------------------------------
-The method for rendering particles has been improved to render particles faster.
-/cargo display for ore and commodities was adjusted to eliminate disagreements with Station Markets.
-Fixed problem with POS appearing in target selection in only one cycle direction.
-Floorspace mismatch problems at faction Storage Depot Stations (SDS) were corrected.
-C13-C18 conflux names added.
-Adjustments made to ensure that certain medals intended to survive an account reset actually are retained.
-Fixed incorrect determination of whether the Docking Comp. MODx was aboard a ship that had just added or removed it.
-Fixed erroneous "WAR: <squad> has regained control of <sector>" messages appearing when claiming pilot left sector.
-Cargo missions will now take into account the possibility of pilots having Tows at rank 26 and Freighters at rank 38.
v.1.0069 - April 22, 2003
------------------------------------------
-The commodity yields from ore have been increased slightly.
v.1.0068 - April 18, 2003
------------------------------------------
-/kick command for players was removed as an exploit, unneeded with addition of /dump feature.
-An adjustment was made to logout-in-space code to reduce exploit potential.
-Production ratios for most 2nd and 3rd tier items adjusted slightly to use more material in construction.
-The effects for repair beam guns and the Insight gun have been corrected.
v.1.0067 - April 15, 2003
------------------------------------------
-You may now allow dumping at your station by using the /dump command, which will turn dumping on and off. To restrict dumping to squad use only, use /dump squad.
-Server: A bug was fixed with removing custom prices with /noprice that would sometimes remove the wrong price.
-The docking beacon will now show up when cycling backwards through targets.
-Docking rings will now appear for POS in station sectors even if a Docking Computer is equipped.
-A minor cosmetic adjustment was made to the in-station Mission Interface.
-Conflux "engine glow" size problems were fixed.
-Code was added to allow nearest-target function to operate on POS.
-POS will now properly drop from radar if targetted when radar range is exceeded.
-POS no longer appear in the list of radar targets when ENEMY mode is selected.
-Nova series medals will now be awarded when PR reaches the threshold from Sector Claim activity, without completing an extra mission to "trigger" them.
-Various bug fixes to server side production code were done, which will effectively improve production of the latest equipment/commodities.
-C10 flux should now count toward combat missions.
-Mission fixes were implemented on the server for photography/scout and patrol missions.
-Ship Config screens for Dragon, Vulture, Khamsin, and Lodestar will now reflect the correct number of MODx slots.
v.1.0066 - April 2, 2003
------------------------------------------
-A problem with buying nukes (Maul, Sabre, Glaive) and the Antagonizer powerplant has been corrected.
-Problems with custom producers showing incorrect required components have been fixed.
-(Server Side) Today a bug was fixed which would give players bounties for using missiles in sector disputes.
v.1.0065 - March 28, 2003
------------------------------------------
-The change regarding flashfires from the last patch has been reverted.
v.1.0064 - March 28, 2003
------------------------------------------
-Players with newbie protection on will no longer show up as warred.
-Added the ability for players to kick themselves from a player station if they are stuck, type /kick <yourname> on a player station.
-Prices for ore in the market will now display correctly, they were previously too low in the interface.
-Flashfires will now last for 20 seconds.
-Player stations no longer show up when the "ENEMY" radar mode is being used.
-Logging into a player station will now clear the player list of 'Ghosts'.
v.1.0063 - March 26, 2003
------------------------------------------
-An issue with certain artifacts having a level requirement at player stations has been fixed.
-The anomaly in Amananth is now visible and scanable.
-Repair guns are now again visible in markets.
v.1.0062 - March 18, 2003
------------------------------------------
-Episode 2 Released
-Player owned stations are now available
-Three new ship classes, the Freighter, Heavy Miner and Heavy Fighter
-New conflux territory added
-New conflux types added
-Two new 'conflux' ecms added
-Two new radars added
-Two new capacitors added
-Two new engines added
-Five new guns added, two of which are mining lasers and the others are weapons
-Two new shields added
-Two new MODX, the GateKey and Burglar, along with build-kits for 2, 4, and 8 point stations, and 7 station modules
-Some improvements to the chat interface were done, including wrapping text, and an expanded in-station window. Also chat may be scrolled with the up and down arrow keys while in station
-Production has been changed to make mining more important, so that most all first-tier can be mined, and those first tier commodities will now be produced slightly less as well.
-An issue with ore being lost when disconnecting in space has been fixed
-Radar cycling has been reversed so that it 'zooms in' instead of zooms out
-Flashfires are now a single-use item
-A new commodity, the 'Trap', has been added to discourage piracy
-Large swarms of conflux will now spawn in the new map, and have a small chance of migrating out to TRI space. Players will receive shared experience rewards for helping to completely destroy a swarm
-Conflux will now spawn randomly in deep space, as well as near jumpgates upon jumping
-The command '/sq claim' has been added to allow squads to take control of sectors, and may also be used to dispute another squad's claim to that sector.
-The command '/publish' has been added to toggle whether your player station information shows up on JOSSH
-The rank requirement for the tow class of ships was dropped to 26, and the light miner class's rank requirement was dropped to 21
-An issue with defense droids attacking innocent players has been fixed
v.1.0061 - July 17, 2002
------------------------------------------
-some bugs in custom producers have been fixed
-infestations will now reward experience to any player who lands a missile on them, the amount of experience is the current number of players online multiplied by 2 for every missile landed
-some improvements were made to GM tools
v.1.0060 - July 12, 2002
------------------------------------------
-Using the /mentoroff <name> command will no longer remove all students from a mentor.
-The registration switch in-station will no longer flip if registration cannot be changed at that station.
-MODX equipment like Flashfires and PWD100s can no longer be recharged by logging off in space.
-The /away command was added. This command will block all incoming private messages and send an auto-reply to the person trying to message you.
Example: '/away I'm sleeping I'll be back tomorrow'
-Docking Computers are now visible in the market.
-The map will now reflect the presence of any Conflux gate-infestations.
v.1.0059 - July 2, 2002
------------------------------------------
-the flashfire counter has been fixed
v.1.0058 - July 2, 2002
------------------------------------------
-(Server) a trading exploit has been fixed
-a flashfire counter has been added to the hud, which may be turned off by typing '/flashfire'
-the range of all repair beams has been increased, the new ranges are below:
RB-1 = 350m
RB-2 = 400m
RB-3 = 500m
RB-4 = 700m
-(Server) missile hits against infestations will now count as hits instead of misses
-(Server) Conflux will now correctly disengage pilots who have logged off in space
v.1.0057 - June 19, 2002
------------------------------------------
-an issue with custom producer buildings crashing the client when they are targeted was fixed
v.1.0056 - June 14, 2002
------------------------------------------
-pure asteroids will now 'pop' correctly instead of getting stuck
-chat is no longer activated upon logging on while in space
-missions to neutral space will now pay more
v.1.0055 - June 7, 2002
------------------------------------------
-the Jumpgate client will now correctly check file integrity
-the files cursor8bit.bmp, cursor24.bmp, honor.bmp, and text.bmp were removed from file checks (along with all files beginning with hud_ and the file 'flight_cursor.bmp')
-some new GM commands were added to edit the station markets
v.1.0054 - June 4, 2002
------------------------------------------
-players will now see buildings correctly after logging on while in flight
-Instigator power plant now outputs 8500000 watts and the Antagonizer outputs 7850000 watts
-all "DSS" artifacts' cash values have been doubled
-players may now edit their H.U.D. and flight cursor bitmaps without crashing the game
-repair guns no longer repair more than the maximum amount of damage for the shield type or armor amount
-players will no longer die when they log off and a flux is following them
-shields will no longer be huge numbers when loggin on while in space with no shield equipped
-locations of gun hardpoints on the new light miner ships are fixed
-temp bans have been removed from the game, players may still be kicked for cheating however they will now be able to immediately log back into the game (players kicked for cheating will return to the station upon being kicked)
-players receiving bounties for logging on while in space has been addressed
-some "ghosting" issues have been addressed, meaning some things were fixed which may have been leaving behind "copies" of ships after they would jump or dock
v.1.0053 - May 20, 2002
------------------------------------------
-a bug causing players to not receive pure asteroid and artifact data upon logging in while in flight has been fixed
-a bug causing the repair gun to repair shields instead of armor in the offline sim has been fixed
-a bug causing some players to get stuck at 0 armor without dieing should be fixed
-a bug causing Conflux to attack offline players and become invincible to other players has been fixed
-a bug causing players who log back in while in flight to recieve a temporary bounty has been fixed
-the Instigator gun no longer renders a solid-white hit effect
-a bug causing the locations of pure asteroids and artifacts to become corrupted has been fixed
v.1.0052 - May 16, 2002
------------------------------------------
-Note: some new equipment that has been added in this patch require component-artifacts to produce
-added three new light miner class spacecraft, the Simurgh, Quarrier, and Harmattan
-added repair beams which may be used to repair spacecraft armor, the RB-1, RB-2, RB-3, and RB-4
-added three new high-powered missiles, the Maul, Glaive, and Sabre
-Conflux infestations of jumpgates are now possible, which may disable the infested jumpgate
-Disconnecting in flight will now result in your spacecraft becoming stationary in space for 300 to 330 seconds. During this time you may be attacked by other players as if you were online. If you log back into your ship before 300 seconds have elapsed since you disconnected you may resume control of your ship. Upon disconnecting, all missiles that you have launched will be destroyed.
-Three new species of conflux have been added, the C-0, C-11, and C-12. The C-0 will award 1000 experience to pilots under rank 5 and only 10 experience to all other pilots.
-all engine masses have been halved, and spacecraft now take the mass of each equipped engine into account when calculating mass, previously only one engine would be counted
-the Phoenix's mass decreased by 4500 to 21500, its MODX slots are increased to 4, and its drag factor has been lowered to 18.9
-the velocity of the Hitman and Barrak gun are now matched at 2200m/s
-the wattage output of the Instigator was increased to 8,200,000 watts
-a new size 3 powerplant, the Antagonizer was added which has an output of 7,000,000 watts
-added a size 3 mining laser, the "Financier"
-a new sector, "Canis 9502" has been discovered in Amananth space
-pilot vs. pilot damage is now tracked on the server
-all Ranger class spacecraft's shield sizes were decreased to 1, 8000kg were added to all Ranger class spacecraft's hull mass, and all Ranger class spacecraft have gained 8 additional units of cargo space
-various cheats have been addressed and fixed
v.1.0051 - February 28, 2002
------------------------------------------
-fixed Radar images for Ivy, Sentinel
-fixed Griffin Shield
-fixed bug which would cause a CTD when jumping with the Docking Computer MODx
-fixed rotacol waypoint selection when scrolling forward through target list
-fixed docking beacon at Quantar Core
-new accounts will now have the Docking Computer MODx by default
-fixed artifact display bug
v.1.0050 - February 26, 2002
------------------------------------------
-added three new ships, the Squall, the Griffin, and the Vedette.
-added three new radars, the Echo, the Ivy, and the Sentinel.
-added a new auto-docking modx in order to help newbies get used to the flight controls in Jumpgate.
-added a new command "/gms" to list all the GMs currently online.
-added a new command "/assist". When this command is entered your player will be flagged as needing help, and any GM or volunteer GM helper online can also type "/assist" to help you. Once a GM is helping you, you will automaticly be whispering that GM or volunteer that is helping you.
-to remove yourself from the assist queue type the command "/assistoff".
-players may volunteer as helpers which will give them access to the help queue. To become a volunteer a GM must award you with a special medal.
-added a command "/refer" which volunteers may refer players to Gamemasters with if they are unsure of how to help another player.
v.1.0049 - February 04, 2002
------------------------------------------
-removed patch 48 fix as it caused crashes on several older 16bit video cards
v.1.0048 - February 04, 2002
------------------------------------------
-fixed video depth display problem in netdevil.exe
v.1.0047 - January 30, 2002
------------------------------------------
-fixed a bug with ECMs giving power
v.1.0046 - January 25, 2002
------------------------------------------
-fixed sim launch bug
-fixed bug in which targeting Oct Core custom producer caused client to crash
v.1.0045 - January 23, 2002
------------------------------------------
-players with a negative political rating at the station they are currently at cannot trade with other players.
-players with a negative political rating with any faction are switched to Honor Guard and cannot switch to civilian again until all political rankings are at least 0.
-fixed a bug where non-bounties players were shown as "Ally" in neutral space.
-fixed a bug where players could not switch registry at the storage depot stations
v.1.0044 - January 21, 2002
------------------------------------------
-fixed Quantar Typhoon powerplant bug (size 4 supposed to be size 3)
v.1.0043 - January 21, 2002
------------------------------------------
-Honor Guard toggle can now be switched at storage depots
v.1.0042 - January 21, 2002
------------------------------------------
-Dark Gateway, The Gurge, GVB, Inner Cloud, Main Gate, Reaches sectors re-regulated
v.1.0041 - January 8, 2002
------------------------------------------
-fixed a bug which would "blip" artifacts on radar for some modem users
-fixed a bug where targeting an artifact while recovering it would occassionally cause a CTD
-changes were made to the following ships in order to balance them:
-Intensity: mass reduced from 31k to 23k, drag reduced from 23.5 to 21.6
-Traveler: drag increased from 33.0 to 30.3
-Premia SC: PP increased from size 2 to size 3
-Phaeton: drag reduced from 26.9 to 24.7
-Barracuda: drag increased from 25.0 to 25.7, Shield dropped from size 3 to size 2
-Apteryx: drag decreased from 19.5 to 17
-Phoenix: mass reduced from 35k to 25k, drag reduced from 20.5 to 19.9, PP upgraded from size 4 to size 5
-Condor: PP dropped from size 5 to size 4
-Albatross: drag reduced from 20.5 to 18.9
-Hawk: drag reduced from 27.8 to 25.6
-Raptor: mass reduced from 42k to 39k, drag increased from 22.0 to 24.0, PP upgraded from size 4 to size 5, sizes 3:3:3:3:2 gun slots
-Typhoon: mass reduced from 28k to 22k, drag reduced from 22.2 to 20.4, Capacitor upgraded from size 2 to size 3
-Thunder: PP dropped from size 5 to size 4
-Cyclone: drag reduced from 24.0 to 19.8, PP upgraded from size 2 to size 3
-Hurricane: drag reduced from 28.5 to 26.2
-Gust: drag increased from 20 to 21
-Simoom: reduced from 18.8 to 17.3
-Whirlwind: drag reduced from 26.2 to 24.1
-Tornado: drag increased from 24.7 to 25.5
-honor guard can only be changed in faction stations
-added /home command. Pilots can set neutral stations as their home station. Next time you dock at your faction station it will be automatically reset to your home station
v.1.0040 - December 12, 2001
------------------------------------------
-fixed minor bugs found by mightygames
v.1.0039 - December 12, 2001
------------------------------------------
-fixed english/german language errors
v.1.0038 - December 12, 2001
------------------------------------------
-increased user credits maximium
v.1.0037 - November 30, 2001
------------------------------------------
-fixed bug in which roll could not be mapped to joystick buttons
-added mining rate increase while actively mining
-added /reg and /registry command - returns current registry setting
-added /help command. - lists important / commands, points users to www.jossh.com, and instructs user on how to join their local help chat channel
-guns are disabled in launch and docking tubes
-if no missile is equipped in the first missile slot, HUD will cycle through slots to next missile
-added wingman and mentor programs (see flight academy on JOSSH)
-added exploration features
-added new sector (Mokk's Battlefield)
v.1.0036 - October 24, 2001
------------------------------------------
-fixed bug in which missiles shot at buildings would count as a missile hit
-fixed "target under reticle" so that so that stations, jumpgates, and beacons can be targeted from futher than 10000 meters
-rotacol waypoints no longer operate in the sim
-added 3 new sectors/stations (SDS stations)
v.1.0035 - October 15, 2001
------------------------------------------
-fixed display problems caused by clicking on an empty inventory item in the market screen
-fixed pop-up display errors when rank/title/medals are earned simultaneously
-added a new command /sector or /sec that will display your current sector
-added a new /bcu command that will tell you if you have a bcu equipped and what type it is
-fixed display problem for "floor space" field on market screen
v.1.0034 - October 10, 2001
------------------------------------------
-fixed credits display on sell pop-up in market
v.1.0033 - October 1, 2001
------------------------------------------
-added "/rotacol" command - With a rotacol equipped, type "/rotacol X Y Z" where X Y and Z are the coordinates you would like to map. This will plot a rotacol waypoint in your sector. One rotacol waypoint can be set in each sector of the map, and will be stored for future reference. "/rotacoloff" will destroy a waypoint.
-improved AI collision avoidance
-fixed bug in which a users throttle controls would be erased if "target last aggressor" was assigned to "right joystick hat"
-fixed problems with mining lasers staying active after jumping
-fixed bug in which in-station chat text would draw over pop-ups
-after scrolling through ships in the ship configuration menu with the "info/purchase" popup open, then canceling the popup, users will see a ship image in the upper left corner that does not match the text. the image of the Ship now updates to match the text
-ore will no longer be removed after using buildings not related to ore (ie. ore depots)
-macros will now display the color of the channel they were sent to instead of white
-fixed bug in which transactions with stations would occasionally be off by 1 credit
-custom producer buildings will now build as many items as they can based on your inventory instead of a single item
-fixed bug in which pilot names would often display as garbled text
-hitting f11 will now open a whisper chat dialogue to the currently targeted player. (does not overwrite player name specified in f4 whisper chat)
-dpnet.dll is no longer allowed in the Jumpgate directory, and jumpgate will not run if dpnet.dll is present in the jumpgate directory
v.1.0032 - August 30, 2001
------------------------------------------
-US Release Version
v.1.0029 - August 20, 2001
------------------------------------------
-Power Grid Analyzer stats now display correctly when equipping and unequipping items
-fixed bug which would not allow pilots to purchase certain pieces of equipment
-updated forcefeedback detection routine
-ECMs were not draining power, now fixed
-fixed networth miscalculation
-fixed bug which would assign you a bounty when firing missiles at conflux
-fixed bug where the firing sound would play repeatedly after firing a gun while opening the map in space
-fixed bug which would lock the client if a missile fired at a station hits an asteroid
-added save password checkbox on connect screen
-fixed bug in which other ship's engine glows would not be displayed in external camera mode
-added newbie help system / logout messages
-damage particles now displayed in external camera mode
-added particle effects on jumping
v.1.0028 - July 30, 2001
------------------------------------------
-fixed control mapping issues involving the mouse wheel
-default input set is now keyboard instead of keyboard and mouse
-repair, refuel, cargo, and equip trucks no longer run when in simulator
-removed ping from HUD, added ping and other connection info to framerate (now statistics) display
-added more disconnect information for error.txt
-fixed a bug in which a pilot could not target the first missile fired
-fixed bug in PGA power consumption display calculations
-added size display boxes to pilot inventory in market screen
v.1.0027 - July 17, 2001
------------------------------------------
-fixed minor miscalculations in the gun energy stat on ther PGA
-fixed joystick and mouse key mapping problems
v.1.0026 - July 11, 2001
------------------------------------------
-improved combat prediction
-fixed description errors in market
-fixed bug in which ships would disappear from HUD when targeted
-fixed problems launching with the Quicksilver ship
v.1.0025 - July 9, 2001
------------------------------------------
-fixed tow launch problems
-fixed Guzzler engine
v.1.0024 - July 9, 2001
------------------------------------------
-economy balances
-added new equipment
-added light transport ships
-rescaled rank requirements for purchasing equipment
-mass now included in "collision" calculations
v.1.0023 - July 5, 2001
------------------------------------------
-fixed in-station "ghosting" problems
-revamped PGA
-fixed bug in which the shield sound would not play if armor had been damaged
- /forgive removed due to exploits
-can now target ships 3 new ways: Reticle Target (ship in center of your screen) Target Last Aggressor (target the last ship who shot you) Target by name (press f12 and type name to target)
-a mode called "MISSLES" is now available in the targeting options, and will show "ALL" plus missles. Targeting ALL no longer will cycle to missles.
-optimized network traffic
v.1.0022 - June 29, 2001
------------------------------------------
-missles can no longer be fired at other missiles
-fixed bounties/political rating hits generated from kills in Zealots Refuge
-keys pressed in control screen no longer display in chat text
-fixed bug in which the final destination station waypoint marker would show up in the map but not in the hud as a 'WAYPOINT'
-fixed bug where typing in the credits field after canceling a trade is displayed as chat text
-fixed missile trails
-fixed bug where pilots would launch into the model of the small solrain stations
-kills now drop political rating to -5, not -1
-asteroids no longer appear "mined out" in sim
v.1.0021 - June 21, 2001
------------------------------------------
-more fixes to CTDs with ore in cargo hold (Please post error.txt if this still occurs)
-fixed joystick sensitivity which would cause a loss of top speed with the default setting
-sim now remembers which sim you had selected and allows you to relaunch into it
-pilots can no longer flyinto objects such as asteroids or stations
v.1.0020 - June 19, 2001
------------------------------------------
-tweaked force feedback (can now be disabled as well)
-improved joystick configuration options (multiple joysticks now supported)
-improved cheat protection (including temp bans/CTDs related to cargo/ore in bay)
-minor changes to ham sandwich system [note]
v.1.0019 - June 12, 2001
------------------------------------------
-mouse movement in options screen no longer effects flight with mouse control
-added force feedback support for mice and joysticks
-rollover colors fixed for core/first stations in map
-fixed bug which wouldn't allow you to map mouse commands after launch or map view
-weather sounds should stop playing if storm conditions change or you leave the sector
-minor tweaks to cargo missions
-fixed crashes involving buildings (specifically science factories)
-amananth faction mission fixed
-fixed mining mission descriptions to neutral stations
-fixed bug which would cause ctd in sim after selling cargo
-fixed bug which would cause ctd after launch with ore in cargo bay
v.1.0018 - June 08, 2001
------------------------------------------
-fixed bug which would cause client to crash after logging in after a disconnect
-mouse pointer no longer shows up in the launch tube
-fixed HG vs. HG bounty problems when missiles are involved
-fixed several ATI specific display problems. ATI users should be using 5.13.01.3211 drivers
-disabled collisions in jumpgates
-credits earned text field on mission screen no longer changes colors when rolled over
-When you select a mission and accept it the display of how much exp and credits you will recieve now updates properly
-fixed Zealots Refuge sector control (Server thought it was Solrain space, would punish rips accordingly)
-fixed missile hardpoint locations on Cyclone
-balanced out experience required for levels 30-36
-fixed map display problem with weather in your current sector
-fixed several sound problems when multiple pilots were close to each other
-mouse movement in map and options screen no longer effects flight with mouse control
-disabled wind in launch tubes
v.1.0017 - June 01, 2001
------------------------------------------
-turned off collisions in launching/docking tubes. also changed the way ship collision so that ships repel each other rather than colliding (fixes tube blocking exploits)
-improved cheat protection and temp bans
v.1.0016 - May 31, 2001
------------------------------------------
-fixed saron's shoulder crash bug - this was a radar problem. long range radars were trying to draw too many objects
-fixed bug which allowed pilots to fire ammunition weapons without a capacitor by removing their capacitor in the sim
-minor HUD changes
-stations were consuming too many commodities during production cycles
-pilots no longer being set to TRI Classified. (If your account has this, email pilot_support@netdevil.com)
-fixed bug which allowed pilots to accrue bounties in neutral space
-right Ctrl key no longer returns 'ODK' in control screen when mapped to a function
-updated missions (specifically patrol missions and exp payouts across the board)
-blue storm disco deaths should be fixed
-defense droids improved
-added non-damaging ship collision
v.1.0015 - May 24, 2001
------------------------------------------
-fixed CTD on scout missions to neutral stations
-improved "current mission" section of the mission screen
-fixed error in mission destination screen which would display the first destination as the last selected location
-removed "flash"when opening political rating tab
-fixed bug where you would launch in the zoomed state if you died while zooming
-slight HUD tweaks including problems with long missile names
-updated mission payouts
v.1.0014 - May 24, 2001
------------------------------------------
-target nearest button now works with enemy mode
-when mapping a joystick axis you can now select which direction is which based on joystick movement
-slight map functionality improvements
-when typing a macro, it no longer echos on channels that automatically echo (f5).
-chat color local echos are now the same color as channel broadcasted in instead of dark gray
-mouse cursor no longer drawing during death animation
-/bounty updated to reflect bounty changes over the last few patches
-other peoples engine sounds no longer continue to play after docking (if they are playing when you dock)
-fixed commodity wrap-arounds (ex. silicon @ hyperial)
-CPU description errors corrected
-fixed non-existant mineral problem when mining depleted asteroids
-experience is updated on the client when beacon reward messages are sent
-conflux now show classifications when targeted in 2D text mode
-improved weather synching between players n the same sector
-fixed this bug: open up Ship Configurator, youll see your Storm there. Click on the Purchase/Info tab. The Premia is now shown with stats. Now click the right arrow to show the Intensity. Now click on Market, then go back to Ship Configurator screen. The Intensity will still be there, but above it it will say that its the Premia, with the Premias price, and stats
-fixed leveling bonus text in the rank pop-up
-fixed bug which displayed certain ammo weapons as requiring 0 energy
-fixed bug which ignored hit detection on cargo pods for tows
-client is now much more sensitive to CPU usage, especially when in a station or alt-tabbed away
-the anomaly in Dark Crossroads no longer has the exit to friendly space warning circle round it
-discos counting as death in blue clouds *should* be fixed
-other targets in space now display a miniature version on HUD at 0 distance
-updated mission computer...
v.1.0013 - May 14, 2001
------------------------------------------
-possible saron's shoulder CTD solution... please post if you notice any difference
-pilots will no longer loose items during trade cancel scenarios
-mouse should not draw during fades
-shields should display 0% rather than 1% with no shields equipped
-missions will no longer change to combat missions after conflux kills
-killing a pilot in a neutral sector has no political, exp or bounty effect on the pilot - see jossh.com for more information
-added HUD warning rings around neutral jumpgates - see jossh.com
-dying offline will now put you back in the station
-fixed invalid text problems which would occur while trying to join a 5 character booth
-can now see political ratings while in station
v.1.0012 - May 11, 2001
------------------------------------------
-new slash command - /forgive. usage: if a pilot has shot you and noone else, you can target them and type /forgive to eliminate their bounty
-pilots can lo longer fire weapons in jumpgates
-kill messages appear in sim
-f2 messages are not displayed to inactive squad members
-quantity of station items no longer wrap at 65,535
-TAB while entering username in connect screen now moves cursor to password field
-clicking username in connect screen then hitting ESC no longer leaves the username field active in station screen
-mining laser sound will no longer stop after other sound events play
-scrolling text window no longer causes garbled text
-fixed lift animation bugs on death
-when you lose experience due to killing and your resulting experience is less than what is required for the previous level you lose a rank
-Repair truck back (again)
v.1.0011 - May 08, 2001
------------------------------------------
-lighting applied to ships in external view once again
-increased some ship sizes which were too small to see on the map
-fixed unlimited cargo on launch in conjunction with market pop-up
-if you dock or die with throttle at full, your ship will no longer begin thrusting immediately on launch
-refuel truck now appears on dock again
v.1.0010 - May 05, 2001
------------------------------------------
-bounty to low. Increased bounty by a factor of three.
-exp hit for lvl 40 killing lvl 30 should not be the same as lvl 10 killing lvl 0. Now formula is ((kill rank - killer rank -(killer rank / 3)) squared) * 1000.
-pilots must be Honor Guard to flip a non-neutral beacon.
-crash if you select info/purchace on first ship that comes up (storm) when in simulator mode on hyperial or amananth station
-scout missions point at current station fixed as well as added neutral stations as targets for some photo missions
-CTD when you die on line.
-need to show rank as a number and name.
-hitting a player with a mining laser causes that player to be marked as an aggressor. To keep players from attacking with mining lasers as a work-around, mining laser damage also greatly reduced.
-sim marking you as cheater on launch
v.1.0009 - May 03, 2001
------------------------------------------
-pilot name corruption in chat messages fixed
-mission accept button occasionally displayed after pop-up closed - should no longer happen
-lighting applied to ships in external view once again
-fixed bug where missions that had not been taken are completed if the mission popup is open during the sale of ore or caro
-removed giant pud door at neutral stations
-fixed bug with completing a mission while fail mission popup was open
-amananth missions no longer point at amananth anomaly
-conflux no longer assume buildings are targets
-annoying targeting sound is now less annoying
-when a pilot kills another pilot who is of lower rank and the pilot who is the killer has a faction rating lower than -50 then the pilot looses exp the following experience (Rank difference) squared * 1000. Experience can go all the way to 0, pilot does not loose rank however. (SEE DESCRIPTION IN FLIGHT ACADEMY ON JOSSH)
-fixed bug with killing a conflux with missiles which is targeting another pilot
-ship type may no longer be edited in memory
-improved rendering method for large amounts of asteroids
-fixed text corruption in market
-fade out when docking online now works correctly
-damage particles now display correctly on your ship in external view
v.1.0008 - April 30, 2001
------------------------------------------
-Clicking the minus arrow while trading will no longer roll from zero to credit total
-scanning missions now require you to take scans at a distance of 20 units from your previous location
-docking speed limit of 100 is once again in place
-fixed CTDs in Outpost sector
-cost with tax is now shown correctly in interface
-amananth scout missions no longer look at amananth anomaly
v.1.0007 - April 27, 2001
------------------------------------------
-braking fuel is used if brakes are applied at velocity of 0 fixed
-if radar is set to minimium range when you dock, you will launch with max range set consuming minimium power - no longer true
-if you press enter to send a message and the last character key is still depressed, that action will be executed (assuming an action is assigned to the particular key) - no longer true
-added enemy missiles to enemy radar mode
-changed method of calculating insurance
-fix ATI Radeon fixed in 32bit color mode for some people
-increased 'smoothness' of flight - others pilots should be less warpy
v.1.0006 - April 26, 2001
------------------------------------------
-shade ECM stats fixed
-added "x2" icon in ship config for 2 engine ships
-fixed problems with exiting to options screen during trade
-added "feedback" sounds to most controls while in-flight
-changed color of "Pilot x has left/arrived at this station" messages to yellow to avoid confusion with faction chat.
-added official f5 channels, :new, :chat, :sol, :oct, :quan, :jobs, :flux, :roid (see jossh for more details)
-wind environmental sound now plays properly in "windy" sectors
-fixed G200 alpha problems
-fixed ctd which would take place while splashing with the map open
-fixed issue with conflux that could cause a CTD when you jump into a sector
v.1.0005 - April 19, 2001
------------------------------------------
-fixed new CTD problem
-fixed conflux "ghosting" (really radar selection after killing a conflux)
-fixed problem where pilots could get inside objects
-pilots can no longer be destroyed while locked in launch tube
v.1.0004 - April 19, 2001
------------------------------------------
-missile lock icon not displaying when a missile is locked on you
-optimized network code
-fixed "ghosting" in station
-potentially fixed freeze on launch - please report this on webboard if it happens again
v.1.0003 - April 18, 2001
------------------------------------------
-improved text display while in stations
-fixed ctd that would take place if you launched w/ 2d text
-gate distances in hyperion gate decreased
-map close button not displaying in 16bit mode fixed
-ump animition no longer plays in space when a ship comes into range
-scout missions will no longer ask for pictures of station you are at (includes Amananth anomaly)
-hits on objects no longer shoot out particles in the wrong direction
-titles has been rewritten to be faster and not allow people to get titles if they don’t play
-/bounty command fixed
-repair tugs display properlyin neutral stations
-text objects for item price on trade screen increased for high cost items
-updated 'enemy' radar mode
v.1.0002 - April 16, 2001
------------------------------------------
- Cargo Bay Full' message repeats 3-10 times on occasion
- white lines in map
- ATI RAGE chip set gets no zbuffer, fix should be for any card not supporting a wbuffer
- players still logged into server after getting out of Jumpgate, we fixed another possible way for the server to leave you connected
- sometimes players get picture missions to the same station
- jumping animation appears black on occasion
v.1.0001 - April 13, 2001
------------------------------------------
- mouse cursor no longer draws below chat text in station
- accounts which have not logged in are no longer receiving titles
- "rising star", "sarath's shine", "starburst", medals updated
- fuzzy HUD, 3D text graphics fixed
- speed of mode switches improved
Notes on 1.0 notes
1.0020 - minor changes to ham sandwich system
Believed to be a funny reference to an out-of-control forum thread, perhaps started here or there?
Jumpgate Beta 0.6 Patch Notes
These are not from a fixes.txt file but reconstructed from various internet archive news sources.
v.1.0000 - April 11, 2001
------------------------------------------
-leaving map no longer keeps map skybox texture when returning to space
-gate in cerulean clouds to tribular cannal fixed
-conflux exploding in your face (actually a huge explosion) fixed
-fixed weather "popping", spaced cloudiness out a little more evenly, adjusted sector lighting back up
-crosshairs have been centered
-fixed sim lift animation errors
-"server:received payment for commodities" insurance message was white, now yellow (minor text error)
-anomaly at dark end fixed
-various speed enhancements for certain configurations
-frame rate in weather should be improved for everyone (please post if this does/doesn't effect you)
-if you are chatting (have the message input line open on f1-4) on a channel while docking, the selected channel will no longer default to the f5 channel
-mouse movement is ignored while alt+tabbed
-fixed bug that, after second escape pod sequence, would display your ship on the lift instead of an escape pod
Beta v.6.0057 - April 9, 2001
------------------------------------------
-ALT-TAB fixed for all computers
-won't see desktop if switching video modes except when you have 2 video cards
-infinite looping problem fixed when switching video modes
-shield statistics fixed
-3D cockpits work for scouts
Beta v.6.0056 - April 9, 2001
------------------------------------------
-exp was slowing to quickly
-Caps on top of radar blips were not in the right place
-Texture does not load for anomaly
-Interface had bad alpha artifacts especially with tows
-Blurred text when receiving messages
-Particles are smaller than supposed to be
-Radar messed up on some video cards
-Corrected lighting engine when in a weather system.
-slightly improved 16 mode quality for a variety of situations
-Fixed texture loading routines to help smaller memory cards to work correctly
-Improved frame rate while in weather effects
-Lessoned size of weather systems, also weakened the damage done by heat
-various server bug/performance fixes
Beta v.6.0055 - April 7, 2001
------------------------------------------
-added weather system
-DX8 Graphics
-adjusted experience levels for rank
-adjusted ship rank requirements
-increased shield effectiveness
-added 2 new sectors, 1 new jump path
-lowered jumpgate distances in some sectors (primarily in Quantar, Amananth, and Hyperial space)
-added animated MG logo into german version of JG
-cloud bitdepth should now display corectly on all video cards
-fixed small graphical memory leak
-mouse cursor no longer has black edging with 2D text mode on
-ships should not ghost anymore
-fixed bug which showed your ship instead of escape pod in station after death
-fixed mining laser collision detection
Beta v.6.0054 - April 4, 2001
------------------------------------------
- fixed phoenix docking problems
- repair animations show again
- fixed double-clicking issues on certain buttons
- fixed no music problems
Beta v.6.0053 - April 4, 2001
------------------------------------------
- increased string length for error messages (connection error messages will now display properly)
- "/", "enter" on numpad no longer return value of ODD in control screen
- if a beam weapon is being fired in single fire mode, and the gun is then toggled to a different weapon, the beam weapon sound will stop playing
- GVB is claimed as quantar instead of hyperial space on web maps
- "Zoom" moved to MODx section of the control configuration screen
- fixed no music bug which took place if you waited until Opening.mp3 had played through completely before connecting
- assigning the left mouse button to a control function will no longer return "???"
- removed squad name from text line at bottom of the interface (made the string too long with high credits, experience, etc.)
- fixed instation mouse remnants
- "Failed to set sample file for sound array 0: " and "Invalid text message name[TRI] message" problems fixed (you shouldn't see this in error.txt anymore.)
- mouse cursor in 2d text mode no longer shows black edging
- conflux can now be killed and reported properly
Beta v.6.0052 - March 26, 2001
------------------------------------------
-fixed a problem with the #$@% profanity filter
Beta v.6.0051 - March 26, 2001
------------------------------------------
-rotocal coordinates no longer display as all zeros in 2D text mode
-Chat macros now display your name when they are sent
-added check not to allow mp3 playlists longer than 32 files (higher numbers were causing crashes)
-economy tweaks
-updated cargo missions to better reflect station needs
-added profanity filter - there is a file called profanity.txt in the jumpgate directory. enter curse words 1 per line to this file. (NOTE: This feature does not endorse, promote, or condone the use of profanity.)
-increased payment of higher end conflux
Beta v.6.0049 - March 09, 2001
------------------------------------------
-fixed bug in cargo sale after completing a transport mission
-fixed text colors in the Fail mission popup
-/GIVE now works again
-station name is once again displayed in /mission command
-old sector names no longer appear on beacon reward messages for The Stith
-fixed the "half launched" bug which took place if you dock with the options screen open, and then launched again
-TRI mission fixed
-Sim descriptions corrected
-fixed sim overequip bug
-fixed quantar mining bonus related mining mission total problems
-fixed Bronci Rift to Tranquilis minor gate
-fixed config sceen equipment bubbles for stom modx and wyvern guns
Beta v.6.0048 - March 06, 2001
------------------------------------------
-multiserver support
-slowed typhoon slightly
-highend missiles are faster, but inflict less damage
-revamped economy
Beta v.6.0047 - February 20, 2001
------------------------------------------
-fixed bug which allows you to switch out a toggled on mining laser with another weapon which will continually fire
-"Station: mission complete", "You have arrived at a waypoint on your patrol" message color corrected (Note: if you notice text messages in the wrong color, please write them down word for word, and post it to the webboard, preferably all in the same post.)
-simulator disconnections no longer cause equipment loss
-Several balance changes.
Powerplants:
Instigator: +800k power
Sport Plus: -2 Million power
Guns:
Hitman: -170k energy, -340k damage, -100 ammo
Cobra: -200 ammo
Barrak: -350 ammo
Ships:
Phoenix: -600 armor
Intensity: +300 armor
-added Quantar Purity Bonus: Bussard Mining Scoop now purifies collected ore, which makes for higher mineral sale profits
Beta v.6.0046 - February 15, 2001
------------------------------------------
-changed quantity sort icon in market
-fixed bad station/building descriptions in 2d Text mode
-flashfires still discoing people as if they were speed hacking, now more forgiving than before
-rebuilt Jumpgate to handle many more locations of space and many more users in total
-faction mission does not display certain items (displays a blank instead of a name) oct mission
-in game, "Octvius Optimus" changed to "Octavius Optimus"
-if MODx are mapped to the joystick, the MODx will no longer be used while docked
-fixed music at neutral stations (KH, EE, LL, GBS)
- /time will display remaining account time
-fixed mining lasers firing through asteroids
-thunder missile hardpoints in interface now match hardpoints in space
-fixed whispers to two-letter pilots so that you do not have to reenter the pilot name each time
-nearest target mode is fixed
-fixed color of AI kill confirmation messages
-reorganized chat colors: F1-faction: (same), F2-squad: aqua, F3-sector: orange (same), F4-whisper: white (same), F5-channels: pale green. System Broadcasts are now in purple.
Beta v.6.0043 - January 31, 2001
------------------------------------------
-change to keyboard throttle control: hitting the "braking thrusters" key will now set throttle to zero, and hitting
"afterburners" will set throttle to full.
-sped up keyboard throttle for deceleration
-fixed problems with jump animations playing while not in a jumpgate
-increased jump animation speed
-fixed political rating requirements for certain items
Beta v.6.0042 - January 29, 2001
------------------------------------------
-trade bug fixed
-PWD production fixed
-quantar special equimpement text no longer is visible when ship selection screen is closed
-PWD control key is now mapable
-lag related equipment problems should be fixed
-"ALL FIRE" should no longer appear when joining an f5 booth whos name is too long
-the Gurge and Zealots refuge no longer appear as hyperial sectors, now are neutral
-gunshots fired on conflux snails should now be recorded as hits
-political status titles synched in game and in JOSSH
-flux w/ cargo pods should not appear anymore
-unequiping the modX slot in the upper left corner on the Phoenix no longer causes the Size indicators to dissapear in the other 2 ModX slots
-problems with medals not being awarded are fixed
-better use of keyboard for throttle control no longer based on framerate
-the wyvern's non-symetrical hardpoint draws over the chat box when mining
-Other players jump animations should now show up
-added Registry setting above Station CommLink Access tab. Registry has to do with PVP, and has 2 settings - TRI Civilian and Honor Guard. TRI Civilian is the same as it has been. Honor Guard sets you as a combatant. Honor Guard pilots may kill each other without taking a political status hit. (Both players must be Honor Guard for this to work.
Honor Guard will still take a hit for killing civilians.)
Beta v.6.0041 - January 22, 2001
------------------------------------------
-fixed neutral station sector texture / crashing problem
Beta v.6.0040 - January 22, 2001
------------------------------------------
-fixed Amananth's construction material production
-buildings show up with wrong (sol?) texture until you travel within 10000 of the building
-conflux will no longer target missiles and attack them
-PWD no longer Sells for c200, now shows up with show all on in market
-targeting comp gets confused with mining lasers equiped - Targeting comps deactivated when beam weapon selected
-fixed - "sometimes when bringing commodities from corridor to quantar core for a faction mission, it will tell me i need to get it from another location only if i take the mission at corridor"
-all CTDs while docked should be fixed
-quantar building location moved - now within radar range of gate
Beta v.6.0038 - January 13, 2000
------------------------------------------
-changed missile damage (lowered on high end missiles, increased on lowend missiles)
-additional fixes to moving buildings
-possible fix for missiles being displayed as cargo pods
-possible fix of CTD while docked
-fixed PWD in sim
Beta v.6.0037 - January 12, 2000
------------------------------------------
-fixed buildings "chase" you, conflux have cargo pods bugs
-high end items require you to have a high faction rating as well as rank now
-you can no longer buy an item from the station that you are supposed to get for a cargo mission
-improved problem with seeing armor on enemy ships before they die
-added anti-missile modx
Beta v.6.0036 - January 9, 2000
------------------------------------------
-on TRI and faction missions if you rollover the area of the screen where the 3 mission level buttons appear they will no longer become visible and clickable
-memory leak on exit fixed
-g,q, and j no longer lose the last few lines of pixelswhile using 3D text in space
-new Faction and TRI missions
Beta v.6.0035 - January 2, 2000
------------------------------------------
-missions no longer display as a different type in interface than /mission
-completing missions improves political status again
-launch from station vector errors corrected
-fixed HAT UP key mapping error when user has no joystick connected
-"when I rebound the rotate left and right keys to Q and W, I noticed that rotate left (Q) only worked when it was pressed repeatedly, whereas rotate right (W) could be held down to rotate" - fixed
-fixed g,q, and j graphical error when displaying 3D text in space
-assigning Joystick axis to a direction now defaults opposite direction to the same axis
Beta v.6.0034 - December 29, 2000
------------------------------------------
-negative deaths fixed
-when scrolling right to left in expanded ship info screen (ship config) armor now updates
-flux no longer green on radar in 32bit
-new command lines: /ignore adds callsign to ignore.txt, and you will no longer receive text messages from them. /voice and /hear are the inverse functions. You may also edit ignore.txt manually, but you have to restart JG.
-all prices go to 1 while in sim mode
-if 7 MODx are equiped, the seventh one now disapears when you change to equipment submenu
-if a ship fills it's bay by mining the added weight now affects the ship
-trade scrolling now exists
-stations sometimes not adding mined ore to stock of commodities has been fixed
-mining laser stats corrected - speed now reflects mining rate not fire rate
-old sector names no longer appear on beacon reward messages
-TRI & Faction mission rollovers are no longer reporting "---information blacked out---"
-mission backend completely rewritten
-armor and ammo will now be stripped at stations which have a political aversion to you
-doubled armor bug when logging off at an enemy station fixed
-map now previews mission waypoints when looking a mission but before you accept or cancel
-opening mp3 is now affected by sound music level
-engine sounds are now affected by sound effect volume settings
-music volume now changes the volume of the song currently playing, not just the next song.
-CPU description fixed
Beta v.6.0030 - December 20, 2000
------------------------------------------
-fixed Albatross gunhardpoint - was size 1, now size 2 again
-sim no longer destroys in game missiles or flashfires
-hud velocity graphic no longer redraws on top of self when flashfires used
-docked-at-station drop down scrolling fixed
-rollovers no longer blocked by text in control options
-whisper target is now confirmed
-booth channel is now confirmed
-if no characters have been typed on ENTER, typing mode is canceled
-centerfuge 3&4 descriptions corrected
-tow armor corrected
-networth calculations corrected
-ESC cancels typing mode while in flight
-fixed client pause while launching offline
-mining laser sound no longer continues to play if you dock with the laser firing
-added 4 new... and 4 more... Tee hee hee! [note]
- fixed production for lumber and high level ecms
-"connected to this station" message no longer displayed in space
-fixed penalization bug on bounty kills
-the client will no longer crash If you fill the chat line with text, and click the "mission" tab
-multiple kill messages should nolonger be displayed (or cause political rating problems)
-chat lines ending in ^ will now send
-Typing and mouse movements are ignored while alt-tabbed out
-correctly removes names from commlink when disco'd
Beta v.6.0027 - December 1, 2000
------------------------------------------
-updated mss32.ddl (stupid, stupid patcher)
Beta v.6.0026 - December 01, 2000
------------------------------------------
-fixed purchase ship bug
-fixed wyvern engine bug
-fixed rank popup (multiple problems involving graphic and rank number display)
-messages which begins with the word "all" will now display to the sender
-still accepts keyboard input while alt-tabbed (commands only not chat)
-rebalanced octavian starter equipment (power issue with apteryx)
-increased drag on all transports in Jumpgate, will now slow down faster, accel much slower and have lower top speeds
-improved Conflux AI for some conflux ships
-fixed trade to exceed cargo bug
-pilots may now trade multiple times while docked
Beta v.6.0018 - October 17, 2000
------------------------------------------
-...and it´s back to english. [note]
Beta v.6.0017 - October 16, 2000
------------------------------------------
-squadwriter fixed
-/give fixed
-scrolling pilot inventory and then market items results in incorrect icons being displayed in market inventory section.
-some gates are labeled as ´mission waypoint´, even though they are not.
Notes on Beta 0.6 Notes
v.6.0030 - added 4 new... and 4 more... Tee hee hee!
Apparently a reference to a JumpCentral news update getting the number of added unreg station sectors wrong.
v.6.0018 - ...and it´s back to english.
Previous patch inadvertently set US server language to german.